Design for Implications

Pretty Maps LA by Aaron Staup Cope © 2012 Julian. All rights reserved.

Pretty Maps – 20×200 Editions

Some of you may have noticed, mostly probably not — but the Laboratory has expanded its ranks. It’s starting to feel like a proper design collective in here. One of the lovely attributes of the people in the Lab are … Continue reading

2012_eng_drift_2 © 2012 Julian. All rights reserved.

Interaction Awards 2012: Drift Deck for People’s Choice

Drift Deck is up for the IxDA Interaction Awards in the “People’s Choice” category. Which isn’t the “Jury’s Choice” but — whatev. It’s the People, so we’re hustling to make you, the People, aware of this chance for you to choose … Continue reading

SOT23-5-Huge © 2012 Julian. All rights reserved.

Sound Should Just Come Out Of It

I think going forward I should do a better job of talking around what we’re working on from a technical point of view, until such time as it’s okay to talk about what we’re doing from a principles, rituals and … Continue reading

Tuesday January 03, 15:06:53 © 2012 Julian. All rights reserved.

A Few Things The Laboratory Did In 2011

LOS ANGELES Projects * It was a year of mostly audio creations ahead and around of Project Audio for Nokia. Some very exciting little bits of design, fiction and design, fact. These will continue into 2012 with some more public … Continue reading

© 2011 Nicolas. All rights reserved.

Weekending 19122011

On the Swiss front of the laboratory (Nicolas), there is progress on the game controller project. Laurent and myself indeed met with scenographers in Lausanne to discuss the upcoming presence of the joypad collection at the Swiss Museum of Science-Fiction … Continue reading

© 2011 Nicolas. All rights reserved.

Weekending 12102011

On my side (Nicolas), the week was split between consulting (a workshop about social gaming in France) and different teaching gigs. One of them, at the Swiss Institute of Technology in Lausanne (EPFL), is a year-long course about designer’ approaches … Continue reading

© 2011 Jayne. All rights reserved.

Portals

  I love the magically mundane virtual real world of Google Streetview, and like others I’ve longed for my 15 frames of blurry low-res Street View fame. So I’ve been wondering, how can I get into Street View without having to stalk the car … Continue reading

© 2011 Julian. All rights reserved.

Introducing Jayne Vidheecharoen

The Near Future Laboratory is going through a revamping and an expansion of sorts. There’ll be some changes for #2012 — new people, new projects, new initiatives, new strategies for global domination in the realm of thought-provoking unprofitable improbable unbuildable … Continue reading

© 2011 Julian. All rights reserved.

Weekending 10232011

Okay. Maybe we will get back into the swing of the weekending note. This one won’t be comprehensive, but a note nonetheless to note a few things. First, something I found while flipping through the Internet that got me thinking … Continue reading

© 2011 Julian. All rights reserved.

Design Fiction + Advanced Designing + Trust in Volume Quarterly

The most recent — now a month or two old — issue of Volume Quarterly was on the topic of The Internet of Things. And within that was a small sub-volume of essays and articles on Trust compiled by Scott Burnham … Continue reading

Speculative Design Workshop © 2011 Julian. All rights reserved.

Speculative Design Workshop: The Era of Objects at V2_

Last week I was at V2_ in Rotterdam to participate in the event “Blowup: The Era of Objects”. It was a brief visit — too brief, of course — but well worth the time to help facilitate this workshop along … Continue reading