New Interaction Rituals

2012_eng_drift_2 © 2012 Julian. All rights reserved.

Interaction Awards 2012: Drift Deck for People’s Choice

Drift Deck is up for the IxDA Interaction Awards in the “People’s Choice” category. Which isn’t the “Jury’s Choice” but — whatev. It’s the People, so we’re hustling to make you, the People, aware of this chance for you to choose … Continue reading

© 2010 Julian. All rights reserved.

Weeksendings 07302010 and 08062010

Sketching in Hardware 2010 I can sum the last two weeks up briefly and, again — for my own record keeping. Nothing useful here, likely at all. The week that ended on 08062010 had a couple of days off during which … Continue reading

© 2010 Julian. All rights reserved.

Features Aren't A Measure Of Innovation

A fix to keep a door from clanging against an adjacent utility pole. Observed in Seoul, South Korea. It’s too bad that the measure of results often must translate to quantities or business-y things, like numbers of meetings obtained or … Continue reading

© 2010 Julian. All rights reserved.

Slow Media Manifesto

“One might almost say that truth itself depends on the tempo, the patience and perseverance of lingering with the particular.” Via nettime and @bruces, we come across The Slow Media Manifesto, a 14 point statement capturing what slow media is … Continue reading

© 2010 Julian. All rights reserved.

Is There Such A Thing As An Invisible Metaphors

This is a curious project from some students at MIT. They’ve used a laser beam and a camera sensitive to the light reflected from that beam to track the motion and articulations of one’s hand as it moves and makes … Continue reading

© 2010 Julian. All rights reserved.

Slow Down

It’s not often we’re found in print, but this happened when the magazine Good did its “Slow Issue”. Jennifer Leonard chatted with us one morning about our perspectives on the slow movement because of our work on the Slow Messenger … Continue reading

© 2009 Julian. All rights reserved.

Beyond Public Toilet Maps — Prehistoric Augmented Reality Devices

A small collection of historic augmented reality devices, found during a rake through a flea market in Paris with fellow Urban Scout Nicolas Nova last Saturday. Mostly bashed up, broken things — but evocative devices that, when run up against … Continue reading

A synchronicity: Design Fictions for Asynchronous Urban Computing © 2009 Fabien. All rights reserved.

A synchronicity: Design Fictions for Asynchronous Urban Computing

This just in: A Synchronicity: Design Fictions for Asynchronous Urban Computing — Nicolas Nova and myself conversing about what we’re calling asynchronous urban computing — has been released by the Architectural League of New York. It’s a dialogue on an … Continue reading

© 2009 Julian. All rights reserved.

William H. Whyte Revisited: An Experiment With An Apparatus for Capturing Other Points of View

© 2009 Julian. All rights reserved.

Companion Species Training Game

The new-to-me Nintendo DS “Personal Trainer Walking” (heck of a name..) alongside of the Japanese language game whose name I forget and cannot read. I found out about this Nintendo DS game from Kevin who found out about it from … Continue reading