Theory

© 2010 Julian. All rights reserved.

What Innovation

  Just a super short set of notes from Steven Johnson’s book, Where Good Ideas Come From: The Natural History of Innovation. I don’t have anything too much in-depth mostly because it’s a fast read, when I found time to … Continue reading

© 2010 Julian. All rights reserved.

Weekending 12122010: Clarity via Complexity

A week spent last in the Nordic EU discovering the knots and twists and snarls and kinks of the imbroglio that goes along with executing on damn good design. On the one hand there was the work of workshops meant … Continue reading

© 2010 Julian. All rights reserved.

Representations of the Future with Graphs

I collected some graphs that attempt to represent how the future comes to be while I was preparing for a talk at the University of Michigan’s “Future of Technology” conference, from which I’ve just returned. The graphs are simple ways … Continue reading

© 2010 Julian. All rights reserved.

The Future is a Mod

From 101 Things I Learned in Architecture School. In the epoch of the $23 paperback and self-help books disguised as design and camouflaged by Bruce Mau’s palid wisdom, this is the best $9 you’ll ever spend. EVER. A mod. <a … Continue reading

© 2010 Julian. All rights reserved.

Weekending 07112010

Good lord. What happened just then? Well — I missed a weeknote last week, but I’m not going to do penance. It happens. I’ve been working — mostly in my head, with a swirl of notes — on two casual commissions for … Continue reading

© 2010 Julian. All rights reserved.

Five Advantages of The Concept of "Design"

((Via Unhappy Hipsters. The photo caption is: It was far more satisfying to relive their romance via iPhoto slideshow.)) The Unhappy Hipster site has the tag line “It’s Lonely In The Modern World” dryly shifting design toward self-mocking irony. Perhaps … Continue reading

© 2010 Julian. All rights reserved.

The Week Ending 04092010

It was an insane week on the side of things happening between homes..a move. Number 3 on the list of the most traumatic things that can happen in life, I’ve been told. ((I may’ve misheard, but it made sense at … Continue reading

© 2010 Julian. All rights reserved.

Really the Fake: Derived, Diacritic'd, Differenced Things

A Wii Mote and a Wii ‘KLIK-on’ Candy Dispenser which uses the ‘B’ trigger control to dispense little candy pills. Something Tom Clancy — the guy who writes worlds he wishes he inhabited, which is always a good motivation for … Continue reading

© 2010 Julian. All rights reserved.

Fake for Real

Found in a small toy/novelty store in Jeju, South Korea. Two forms of fakery. On the left, a faux Lego set using all the cues and clues of the real, Danish deal for a Lego build set of the Space … Continue reading

© 2010 Julian. All rights reserved.

Showing And Telling: Some Notes On Visualisation and Cognition

Reality augmentation instruments, designed with more than a suggestion of the now-canonical handheld device footprint. These are practically those sort of *kids’ toy* editions of adult devices, you know? I’ve become recently consumed by what a reality augmentation device might … Continue reading

© 2009 Julian. All rights reserved.

Plastic Happens

Plastic slippers, found in Seoul, South Korea To go along with the previous *blog all dog-eared pages* post, an additional description of *what plastic is* — to include alongside of all the others chemical, political, economical, historical, technical, medical, fictional, … Continue reading

© 2009 Julian. All rights reserved.

Thickly Imbricated

I just finished Richard Powers’ intriguing industrial historical novel Gain, which was brought to my attention by a couple of passages in Bruno Latour’s Reassembling the Social, which was brought to my attention by..&c. One of the passages in the … Continue reading