Travel

© 2011 Julian. All rights reserved.

Weekending 10302011

Oh, okay. Last week I was in London. There was some fun, cool Nokia stuff going on — besides Nokia World, which I didn’t attend only because there were also other things going on, including this event at the Design … Continue reading

© 2009 Julian. All rights reserved.

Interoperability

A curious interoperability protocol, wherein the address for some weird place in Seoul has been found on an iPhone and must now be entered into the GPS of the taxi. A simple affair, with minimal bumps often enough, particularly because … Continue reading

© 2009 Julian. All rights reserved.

Design Fiction Chronicles: The Stability of Food Futures

Three ways observed recently to delivery food, in some sort of service stack hierarchy. Which got me thinking about food futures, generally. First, a sample of present food service and presentation protocols as depicted above. First, catered in a way … Continue reading

© 2009 Julian. All rights reserved.

Locative Play

Ian Bogost‘s and his Persuasive Games operation have introduced an iPhone game called JetSet — a curious little gem that situates specific locations as the enforced zone for game play. Very interesting play mechanic — a location-based game that you … Continue reading

© 2008 Julian. All rights reserved.

Old Mapping Alternatives and New Metaphors, Please

Some curious alternatives and conscious decisions made around map materials. When do we chose the local tourist map that has down-res’d nonessential features and up-res’d features more on the mind of weekenders, such as the location of airport, town squares, … Continue reading

© 2008 Julian. All rights reserved.

Thoughtless Acts — Improvised Holsters

Shuttling around San Francisco in a cab, I found this intriguing set of improvised holders for a mobile phone and a bluetooth headset. California just began enforcing a law requiring that drivers use a hands-free device when they take a … Continue reading