Undisciplinarity

Friday March 02, 11:24:11 © 2012 Julian. All rights reserved.

Corner Convenience // The Near Future // Design Fiction

We did a Design Fiction workshop as a kind of follow on to the Convenience newspaper. Our idea was to take the observation that the trajectory of all great innovations is to asymptotically trend towards the counter of your corner … Continue reading

© 2011 Jayne. All rights reserved.

Portals

  I love the magically mundane virtual real world of Google Streetview, and like others I’ve longed for my 15 frames of blurry low-res Street View fame. So I’ve been wondering, how can I get into Street View without having to stalk the car … Continue reading

© 2011 Julian. All rights reserved.

Opportunism

Completely understandable how the recent tragic events in Japan would translate into email from an electronics source containing *only parts and supplies and modules to make Geiger Counters. At the same time as it’s understandable, it’s one of those things … Continue reading

© 2011 Julian. All rights reserved.

You'd Be Right To Wonder

You’d be right to wonder why there has not been much here for a couple-few weeks. Contrary to a vicious rumor, we neither adopted a needy office pet nor did we father-seed a dead pop star’s child. It’s Annual Planning … Continue reading

© 2011 Julian. All rights reserved.

A Few Things The Laboratory Did In 2010

Again, mostly in the notes-to-self column, I’d just like to capture a few things that we here at the Near Future Laboratory did in the year 2010. It was a year chock full of Design Fiction actions and activities, an … Continue reading

© 2010 Julian. All rights reserved.

Weekending 12122010: Clarity via Complexity

A week spent last in the Nordic EU discovering the knots and twists and snarls and kinks of the imbroglio that goes along with executing on damn good design. On the one hand there was the work of workshops meant … Continue reading

© 2010 Julian. All rights reserved.

The Wall

This is an interesting paper called The WALL: participatory design workspace in support of creativity, collaboration, and socialization written about workspaces using various techniques to support creativity, collaboration and “socialization.” The paper describes and advanced design studio for a “Nordic … Continue reading

© 2010 Julian. All rights reserved.

Representations of the Future with Graphs

I collected some graphs that attempt to represent how the future comes to be while I was preparing for a talk at the University of Michigan’s “Future of Technology” conference, from which I’ve just returned. The graphs are simple ways … Continue reading

© 2010 Julian. All rights reserved.

Partial Truths: To Do Something Interdisciplinary

“Interdisciplinary work, so much discussed these days, is not about confronting already constituted disciplines (none of which, in fact, is willing to let itself go). To do something interdisciplinary it’s not enough to choose a “subject” (a theme) and gather … Continue reading

© 2010 Julian. All rights reserved.

Design Fancies

Just came across this one, via @bruces over on <a href="“>Beyond the Beyond — a series of *design fancies created by Matt Brown which appear to be cleverly fictionalized designers to go along with these designers design fictions. Wonderfully inventive and I could see this sort of thing being quite therapeutic for normal, factual designers. You know — either imagine a colleague, or take a piss on the designer jackhole.

The image above is a book done by this designer — with two editions, one particularly rare.

Kurt Manchild was an author and inventor born in Jackson, MO in 1952.

From a fairly young age Manchild found that he had ridiculously vivid dreams of finished inventions. He spent his teenage years thinking that dreams like this were normal. It wasn’t until the ’72 National Sleep Science Association (N.S.S.A.) convention that he found out his dreams were unique. He spent the next few years talking with bartenders, clergymen, and designers about his deep sleep brainstorms and formed a whole new philosophy. Armed with this knowledge he wrote his first and only book, Silent Brainstorm: Ten Dreams That Every Designer Should Have at Least Once a Week. In the book he describes ways to trick your brain into certain dreams. He writes about the “Garage Sale Dream” where you go to a garage sale and see new products and then wake up and draw them. He also writes a lot about “Museum Dreams” where you would go to a design museum and it would be filled with amazing stuff that again, you would draw out upon waking. His book was a best seller in most of Europe and was available in two editions. The black version is semi-rare.

Why do I blog this? A very intriguing way of constituting an imaginary, design fiction concept. The strength of the imaginary thing — the design fiction — is elevated by the story surrounding it — it’s *backstory or moment of production, including the designer with a personality and a home town and so on. It’s a bit of an intriguing special effect of a sort that I should add to my modest catalog of design fiction genre conventions. Nice work.
Continue reading

© 2010 Julian. All rights reserved.

Digital Blur Book Launched

…and apparently available only in the UK presently. John Marshall and I have a manifesto-y essay towards the end of this. Marshall and Bleecker, in their essay, propose the term “undisciplinary” for the type of work prevalent in this book. … Continue reading