Some of you may have noticed, mostly probably not — but the Laboratory has expanded its ranks. It’s starting to feel like a proper design collective in here. One of the lovely attributes of the people in the Lab are … Continue reading →
I love the magically mundane virtual real world of Google Streetview, and like others I’ve longed for my 15 frames of blurry low-res Street View fame. So I’ve been wondering, how can I get into Street View without having to stalk the car … Continue reading →
Markings for repair or warnings to mitigate accidents? Seen in Seoul, South Korea. Whilst technically still on holiday, there were some things done as usual and *holiday* is never entirely just not doing nuthin’. There was a quick visit to … Continue reading →
The back story of the project tracks back to a conversation with Naimark. Working on the (wrong) impression that a stereo panorama could be created trivially, using two cameras on a rotating, panoramic rig, I was all set to make stereo QuicktimeVRs. Naimark pointed me to a research paper that indicated that such a camera configuration wouldn’t work for a panorama — the geometry is hooey when the two cameras rotate about an axis in between them if you try to capture one continuous image for the entire panorama. In other words, setting up two cameras to each do their own panorama, and then using those two panoramas as the left and right pairs will only produce stereo perception from the point of view at which the cameras are side-by-side, as if they were producing a single stereo pair. You would have to pan around, capturing an image from each point of view, and mosaic all those individual images to produce the stereo.
(I put the references to research papers I found useful — or just found — at the end of this post.)
I started experimenting this summer with using orientation sensing as part of the interaction syntax for some kind of near-future cinematic interface. The idea is that your mobile device like a window into a panoramic visual story world. This is a prototype of Naimark’s Viewmaster of the future idea, in many ways. I think it’ll require some alternative rigging, perhaps an angled mirror so that the display (a TabletPC, just as a prototype — obviously too heavy, even the small 8.4″ display unit) is horizontal and the mirror reflects the image into your eyes. And, of course, stereo/3D video..and how do you create that? With the right eyepoint nodes so that stereo is maintained in a panorama?