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<channel>
	<title>Near Future Laboratory</title>
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	<link>http://nearfuturelaboratory.com</link>
	<description>creating implications and provocations</description>
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		<title>Week Quotes: 19022012</title>
		<link>http://nearfuturelaboratory.com/2012/02/21/week-quotes-19022012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=week-quotes-19022012</link>
		<comments>http://nearfuturelaboratory.com/2012/02/21/week-quotes-19022012/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 22:54:45 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[Week Quotes]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=7054</guid>
		<description><![CDATA[<img width="250" height="250" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/QuoteLetter.jpg" class="attachment-medium wp-post-image" alt="Quote Letter" title="Quote Letter" />Heard around Calabasas compiled by Luke Johnson * He&#8217;ll be here as a bit of a sanity check. * It turns out business people want sex just a much as anyone else. That&#8217;s why they go to conferences. * There &#8230; <a href="http://nearfuturelaboratory.com/2012/02/21/week-quotes-19022012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="250" height="250" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/QuoteLetter.jpg" class="attachment-medium wp-post-image" alt="Quote Letter" title="Quote Letter" /><p></p><br /><p><strong>Heard around Calabasas</strong></p>
<p><em>compiled by Luke Johnson</em></p>
<div class="comment">
<p>* He&#8217;ll be here as a bit of a sanity check. </p>
<p>* It turns out business people want sex just a much as anyone else. That&#8217;s why they go to conferences. </p>
<p>* There is a feature called the hot babe alert. </p>
<p>* It&#8217;s the kind of place that sells knock-off Haines underwear. </p>
<p>* The ability to lie is important socially. </p>
<p>* This a bicycling studio not a golf studio.</p>
<p>* Child-proof has become adult-proof. </p>
<p>- Valentine&#8217;s Day is manufactured by Hallmark anyway.<br />
- We should have bought them.</p>
<p>* It&#8217;s hard to celebrate (Valentine&#8217;s Day) when you have three kids and a sister-in-law in town with a six-month old. </p>
<p>* There are winners and losers in traffic control.*<br />
((Heard during a studio field trip to ATSAC, the Los Angeles Traffic Control Center))</p>
<p>* It&#8217;s like World War II coffee, if you&#8217;re in the trenches it&#8217;s OK. </p>
<p>* We won&#8217;t be able to wordsmith our way through this one.</p>
<p>* It mounts on things, not people.</p>
<p>* All design projects are fragile by nature. </p>
<p>* It&#8217;s going to be a Ramen (noodle) month. </p>
<p><strong>music played</strong><br />
Living the Vida Loca by Ricky Martin<br />
Plus Rien Ne M&#8217;Etonne by Tiken Jah Fakoly</p>
<p><strong>books recommended</strong><br />
The Perfect Thing: How the iPod Shuffles, Commerce, Culture, and Coolness by Steven Levy
</div>
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		<title>Weekending 18022012</title>
		<link>http://nearfuturelaboratory.com/2012/02/21/weekending-18022012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=weekending-18022012</link>
		<comments>http://nearfuturelaboratory.com/2012/02/21/weekending-18022012/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 08:43:09 +0000</pubDate>
		<dc:creator>Nicolas</dc:creator>
				<category><![CDATA[Weeknotes]]></category>
		<category><![CDATA[Convenience]]></category>
		<category><![CDATA[Corner Convenience]]></category>
		<category><![CDATA[Cycling]]></category>
		<category><![CDATA[Kiosk]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Photography]]></category>
		<category><![CDATA[Rhys Newman]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=7020</guid>
		<description><![CDATA[<img width="288" height="192" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/convenience1-288x192.jpg" class="attachment-medium wp-post-image" alt="Watch for convenience project" title="Watch for convenience project" />This week was quite active with Nicolas visiting the laboratory in Los Angeles. The main reason for this was a workshop about locative media for Nokia Advanced Design team in Calabasas. Two days there with good discussions about current projects &#8230; <a href="http://nearfuturelaboratory.com/2012/02/21/weekending-18022012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="192" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/convenience1-288x192.jpg" class="attachment-medium wp-post-image" alt="Watch for convenience project" title="Watch for convenience project" /><p></p><br /><p>This week was quite active with Nicolas visiting the laboratory in Los Angeles. The main reason for this was a workshop about locative media for Nokia Advanced Design team in Calabasas. Two days there with good discussions about current projects related to this field of application. This visit was also the occasion to give a talk about <a href="http://nearfuturelaboratory.com/pasta-and-vinegar/2012/02/14/structured-curiosities-personal-approach-to-design-projects/">his approaches and methodologies</a> over lunch.</p>
<p><a href="http://nearfuturelaboratory.com/2012/02/21/weekending-18022012/convenience2/" rel="attachment wp-att-7031"><img src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/convenience2-494x329.jpg" alt="" title="convenience2" width="500" class="alignnone size-large wp-image-7031" /></a></p>
<p>Nicolas&#8217; presence in California was also the occasion to move forward on &#8220;Convenience&#8221;: a project we (Julian, Nicolas, Nick Foster and Rhys Newman) are working on about the main objects you find in kiosks and convenience stores. The stuff you find at the check-out of your local news stand/kiosk/liquor store can be seen as representing the evolutionary curve of all fantastical things. At a certain point of time they were innovative and now they wind up as 99¢ a pop, or 3 for a $1, &#038;c. Verifiable or not, this is a curious perspective on the evolution of things from magical rocket science to banal disposable crap. </p>
<p>Based on this observation, we&#8217;re doing a bit of a history of those things from *today* and printing them in a Newspaper Club newspaper. The idea was to start from a limited list of items (from AA batteries to condoms, from Bic pens to lighters), have lovely little drawing of the things, a short description of each as well as a short text about their implications for the history of innovations. This material will be used very soon in a <a href="http://emerge.asu.edu/workshops.php">workshop about design fiction</a> meant to focus on the future products one can find in convenience store.</p>
<p>After a quick hop over North America and the Atlantic ocean, Nicolas also spent the two last days of the week on a workshop at HEAD-Geneva with Etienne Mineur and Daniel Sciboz about pervasive games. The idea was to move forward with the game concepts that has been previously prepared two months ago. These games will be presented in an upcoming exhibit at Maison d&#8217;Ailleurs (the Swiss Museum of Science-Fiction) called &#8220;<a href="http://playtime.ailleurs.ch/en/">Playtime</a>. And yes, this is exactly the same venue where the game controllers&#8217; collection is going to be shown too.</p>
<p>While Nicolas was flying over the Atlantic, Rhys drove and Julian and his brother <a href="http://marcusbleecker.com">Marcus</a> flew to the desert — <a href="http://goo.gl/PIQzt">Oracle, Arizona</a> to be precise. Rhys and his <a href="18milesperhour.tumblr.com">18milesperhour</a> partner Brian road an endurance race — <a href="http://www.epicrides.com/index.php?contentCat=5">24 hours in the Old Pueblo</a>. Julian took the opportunity to stay up for 36 hours and photo document the conclusion of each lap of a couple dozen of the 24 hour solo riders, of which Rhys and Brian were two of 50-some Men&#8217;s Solo and 7 Women&#8217;s Solo cyclist.</p>
<p>In the meantime, Fabien was left alone in Europe to contemplate the results of produced by <a href="http://interactivethings.com/">Interactive Things</a> from our analysis of the mobile phone network activity in Geneva. The visualizations compiled in the <a href="http://villevivante.ch/">Ville Vivante</a> web site are now part also part  of the streetscape of the city. This week, Nicolas will lead at Lift a co-creation workshop on the implications of this kind of materialization of network data.</p>
<p>Fabien also gave a class on the same matter with engineers, designers and journalist who follow a postgraduate course on Information Visualization at <a href="http://www.idec.upf.edu/">IDEC</a>.</p>
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		<title>Weekending 12022012</title>
		<link>http://nearfuturelaboratory.com/2012/02/13/weekending-12022012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=weekending-12022012</link>
		<comments>http://nearfuturelaboratory.com/2012/02/13/weekending-12022012/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 01:46:16 +0000</pubDate>
		<dc:creator>Fabien</dc:creator>
				<category><![CDATA[Ear Freshener]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Printed Circuit Board]]></category>
		<category><![CDATA[Weeknotes]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Electronics]]></category>
		<category><![CDATA[PCB]]></category>
		<category><![CDATA[SMT]]></category>
		<category><![CDATA[Solder]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=7007</guid>
		<description><![CDATA[<img width="288" height="216" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/5158062030_9bfcee3746_b-288x216.jpg" class="attachment-medium wp-post-image" alt="5158062030_9bfcee3746_b" title="5158062030_9bfcee3746_b" />This week in Barcelona started with the pleasure of having Quadrigram making the cut of the finalist of the Strata 2012 Startup Showcase. The tool is a couple of weeks away from seeing the light and the teaser video is &#8230; <a href="http://nearfuturelaboratory.com/2012/02/13/weekending-12022012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="216" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/5158062030_9bfcee3746_b-288x216.jpg" class="attachment-medium wp-post-image" alt="5158062030_9bfcee3746_b" title="5158062030_9bfcee3746_b" /><p></p><br /><p>This week in Barcelona started with the pleasure of having Quadrigram making the cut of the finalist of the <a href="http://strataconf.com/strata2012/public/cfp/202">Strata 2012 Startup Showcase</a>. The tool is a couple of weeks away from seeing the light and the <a href="http://www.quadrigram.com/">teaser video is now online</a>. At Strata, I will present the tool with my friends at Bestiario right after my session on <a href="http://strataconf.com/strata2012/public/schedule/detail/22443">Sketching with Data</a>. </p>
<p>On the invitation of <a href="http://www.claropartners.com/">Claro Partners</a> to present the lab, I took the opportunity to present my experience working with network data, particularly focusing on the methods we employ to help innovate in the domain of &#8216;big&#8217; data. Have a look at the slide deck: <a href="http://www.girardin.org/fabien/presentations/girardin_claro_2012.pdf">it starts with a reference to Napoléon Bonaparte &#8216;Un bon croquis vaut mieux qu&#8217;un long discours&#8217;</a>, goes through the uses of sketches as part of any creative work exemplified by Le Corbusier, and concludes with Picasso and the art of sketching.</p>
<p><iframe src="http://player.vimeo.com/video/36734582?title=0&amp;byline=0&amp;portrait=0" width="580" height="384" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Okay. What else? In Los Angeles, we used a solder paste stencil for the first time. Impressed. Good stuff. Definitely worth $25-$50. You can tell in this video I haven&#8217;t used solder paste in awhile..I forgot to put the proper hot, hot air on so I&#8217;m basically just blowing balmy air on the board. More practice, again. I have to say, the stencil is definitely a time saver. Although, I&#8217;m still going to get a big-ass pick &#8216;n place machine cause that&#8217;d make it even faster to get boards done. ((That&#8217;s EarFreshener up in that video, by the way.))</p>
<div class="imageblock">
<img src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/JCB_12022012_102209_8212.jpg" alt="" title="Nicolas Nova at Pasadena Flea Market Sunday February 12, 10:22:09" width="580" height="386" class="alignnone size-full wp-image-7012" />
</div>
<p><br clear="left"/></p>
<p>Nicolas came to town on Saturday and Sunday we went to the crazy flea market at the Pasadena Coliseum, home of the Rose Bowl. We found weird things and Nicolas found a fantastic mint-condition Polaroid in its crushed red velvet case. Lucky old salt. Prior to that, his week was focused on both phone call with Lift12 speakers and the final presentation for the head-mounted display project, which went fairly well. Results from this field study are kind of secrets so far but there will eventually be a publication about that.</p>
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		<title>Week Quotes: 13022012</title>
		<link>http://nearfuturelaboratory.com/2012/02/13/week-quotes-13022012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=week-quotes-13022012</link>
		<comments>http://nearfuturelaboratory.com/2012/02/13/week-quotes-13022012/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 18:14:31 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[Week Quotes]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=7002</guid>
		<description><![CDATA[<img width="250" height="250" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/QuoteLetter.jpg" class="attachment-medium wp-post-image" alt="Quote Letter" title="Quote Letter" />Heard around Calabasas You know I was just joking. I do read your emails. Duncan&#8217;s not here, everyone take the week off. I&#8217;ll be working with Jessica on hazardous waste. Didn&#8217;t Hannibal Lector work in anagrams? Every man goes through &#8230; <a href="http://nearfuturelaboratory.com/2012/02/13/week-quotes-13022012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="250" height="250" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/QuoteLetter.jpg" class="attachment-medium wp-post-image" alt="Quote Letter" title="Quote Letter" /><p></p><br /><p><strong>Heard around Calabasas</strong></p>
<div class="comment">
<p>You know I was just joking. I <em>do</em> read your emails.</p>
<p>Duncan&#8217;s not here, everyone take the week off.</p>
<p>I&#8217;ll be working with Jessica on hazardous waste.</p>
<p>Didn&#8217;t Hannibal Lector work in anagrams? </p>
<p>Every man goes through a beer making stage.</p>
<p>Germans are used to dubbing.</p>
<p>Do you believe there is an opportunity?<br />
I always believe there is an opportunity. That&#8217;s why we are here. </p>
<p>Our target audience is effervescent, young, appreciates design, hyper connected, and pre-family. If you have a child that sticks you over the edge. </p>
<p>Did he come in with Victoria?<br />
Pre-Victoria.</p>
<p>That&#8217;s not overly inspirational but that&#8217;s reality. </p>
<p>There is no good way for a man to ask another man if they want to go get yogurt. </p>
<p>What is the value to people? What problem are we solving?</p>
<p>There&#8217;s a scene in Batman and Robin where they cover their stomaches in buttermilk…</p>
<p>It&#8217;s so quiet. It&#8217;s like everybody took the day off. </p>
<p><strong>Music Heard in the Studio</strong><br />
Wayward Angel by Ronnie Earl &#038; The Broadcasters<br />
Baby One More Time by Britney Spears<br />
Somebody That I Used to Know (feat. Kimbra) by Gotye
</div>
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		<title>Just A Note: Design Fiction Is Not Design You&#8217;d Do Anyway + Motion Graphics</title>
		<link>http://nearfuturelaboratory.com/2012/02/12/design-fiction-is-not-design-youd-do-anyway-motion-graphics/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=design-fiction-is-not-design-youd-do-anyway-motion-graphics</link>
		<comments>http://nearfuturelaboratory.com/2012/02/12/design-fiction-is-not-design-youd-do-anyway-motion-graphics/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 05:20:03 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[Approaches to Design]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Fiction]]></category>
		<category><![CDATA[Design Fiction Chronicles]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Film]]></category>
		<category><![CDATA[Prototyping In Film]]></category>
		<category><![CDATA[Tools]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=6985</guid>
		<description><![CDATA[<img width="288" height="191" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/JCB_15072010_210956_7574-288x191.jpg" class="attachment-medium wp-post-image" alt="Sascha Pohflepp Presenting at Art Center Thursday July 15 21:09" title="Sascha Pohflepp Presenting at Art Center Thursday July 15 21:09" />Just a thought and a note which is not an edict — just to say that Design Fiction can work as a way to have a thorough, sensible story that represents what could be. Yes, certainly it can. I&#8217;d argue that &#8230; <a href="http://nearfuturelaboratory.com/2012/02/12/design-fiction-is-not-design-youd-do-anyway-motion-graphics/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="191" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/JCB_15072010_210956_7574-288x191.jpg" class="attachment-medium wp-post-image" alt="Sascha Pohflepp Presenting at Art Center Thursday July 15 21:09" title="Sascha Pohflepp Presenting at Art Center Thursday July 15 21:09" /><p></p><br /><p>Just a thought and a note which is not an edict — just to say that Design Fiction can work as a way to have a thorough, sensible story that represents what could be. Yes, certainly it can. I&#8217;d argue that the work represented above called <a href="http://pohflepp.com/?q=goldeninstitute">The Golden Institute</a> and this other work called <a href="http://pohflepp.com/?q=foreverfuture">Super California: Forever Future</a> by Sascha Pohflepp use Design Fiction to play around with what could have been and what could be in lovely, seductive visual narratives. Along with them go some fantastic exemplars and artefacts of those designed fictions. Those things — the artefacts and the films — are the design fiction itself. It&#8217;s more than the visual story, but the thoroughness of the stories with the artefacts that make them compelling and engaging. The films alone are great — but the projects come together in the coupling of the material with the visual documents. </p>
<p>There is a fine line between speculation in a way that throws things a bit off their track — gives some new, unexpected, perhaps illogical food for thought on a topic. The Golden Institute assumes that President Jimmy Carter&#8217;s ambitions for  a comprehensive energy plan for the United States came to fruition. In the visual narrative we are given a documentary style government/corporate video of the plan and its possible outcomes. The objects help tell the story. Forever Future follows a rocket scientist as he explains how the hopes and ambitions for a future were not able to come about. He laments the failed ambitions but tirelessly archives new plans and new ambitions for future space programs — both those that succeed and those that feel.</p>
<p>The future when it arrives is more often than not as annoying, mentally stressful, mundane, boring and *blah as the present is. There&#8217;s lots to marvel about the today, about the present. But as much to ruefully shake one&#8217;s head about or decide — okay, this isn&#8217;t the future the zealous future pundits and moonbase architects said we&#8217;d get.</p>
<p>Okay. That may just be *me, but I prefer to think about what I consider truly novel, unexpected things rather than the same thing only done with a different brand on an existing object. That goes for failures as much as things that come to fruition, but often times in a different-than-expected form. Jet Packs exist — they&#8217;re just not commonplace or cheap or even safe. Doing Design Fiction is just as much about isolating unexpected outcomes — for example, the inevitable porn that will sustain any augmented reality future..it certainly won&#8217;t be mapping applications and city tours as the current augmented reality planners suspect to be that technology future&#8217;s economic lifeblood.</p>
<p>Doing Design Fiction as the normal, boring possibilities that are basically just visual narratives about the boring aspects of a new, provocative idea misses the grit and grime and disappointments and banality of most futures. That in my mind is closer to just doing traditional design — same stuff, different client; same stuff, only on the iPad instead of just the Web; same stuff, only with a different UI modality. Etc.</p>
<p>There are good reasons to use little films plus some motion graphics and, like..<a href="">Mocha</a> or <a href="">SynthEyes</a> or your favorite prosumer special effects package to make something look like it belongs in the scene and all that. I *get that. But in the case of doing normal design work, those little films are best suited to contributing to the refinement and iteration and exploration of a design project. It&#8217;s a perhaps more thorough way of figuring out how a UI should work because you have to go through the trouble of making a more resolved version than you might with static wireframes. That&#8217;s all. But, in this case — with due respect to what I am sure are fine, thoughtful, creative folks at <a href="http://www.hotstudio.com/thoughts/design-fiction-as-a-deliverable">Hotstudios</a> — that ain&#8217;t Design Fiction in my book. That&#8217;s just good <strong>Design Prototyping</strong> with a little film.</p>
<p><iframe src="http://player.vimeo.com/video/17445181?title=0&amp;byline=0&amp;portrait=0&amp;color=ab1108" width="601" height="338" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Week Quotes: 06022012</title>
		<link>http://nearfuturelaboratory.com/2012/02/06/week-quotes-06022012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=week-quotes-06022012</link>
		<comments>http://nearfuturelaboratory.com/2012/02/06/week-quotes-06022012/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 16:31:21 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[Week Quotes]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=6956</guid>
		<description><![CDATA[<img width="250" height="250" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/QuoteLetter.jpg" class="attachment-medium wp-post-image" alt="Quote Letter" title="Quote Letter" />A new feature. I&#8217;m going to share the week&#8217;s quotes heard around the Advanced Design team studio here in Los Angeles. These come via the man with the ears for quotes, Luke Johnson who publishes them internally — or has been &#8230; <a href="http://nearfuturelaboratory.com/2012/02/06/week-quotes-06022012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="250" height="250" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/QuoteLetter.jpg" class="attachment-medium wp-post-image" alt="Quote Letter" title="Quote Letter" /><p></p><br /><p>A new feature. I&#8217;m going to share the week&#8217;s quotes heard around the Advanced Design team studio here in Los Angeles. These come via the man with the ears for quotes, Luke Johnson who publishes them internally — or has been for the last few weeks now. They&#8217;re telling things, without telling things like — wooooo — secrets..And, they&#8217;re too good to let evaporate in the email-ether forever.</p>
<blockquote><p>
It&#8217;s a a yes week.</p>
<p>If I see something like a cake that&#8217;s not cut straight, I need to correct it.</p>
<p>Why can&#8217;t there be a Chief Emotional Officer?</p>
<p>I just laser cut leather, so if you smell burnt flesh&#8230;</p>
<p>(In snowboarding) It&#8217;s always, you should have been here yesterday…classic.</p>
<p>The night before a race I used to have a quiet moment with my bike. Now it&#8217;s on a hook. </p>
<p>8 hours, no tricks. </p>
<p>You look like a stylish young accountant.</p>
<p>That&#8217;s like the founding fathers saying &#8220;My signature looks bad, let&#8217;s start over.&#8221;</p>
<p>It&#8217;s funny, MP3 seems to be a dirty word now.</p>
<p>I am still having trouble understanding why we are interested in music and place.</p>
<p>Boring can be beautiful.</p>
<p>Tweaks are hard to value, especially in a big group. </p>
<p>This picture was taken in Scandinavia, in the summer, obviously. </p>
<p>The big picture will come by designing.</p>
<p>I don&#8217;t think there&#8217;s any real value in opening up kimonos yet.</p>
<p>I don&#8217;t read Luke&#8217;s email.
</p></blockquote>
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		<title>Weekending 05022012</title>
		<link>http://nearfuturelaboratory.com/2012/02/05/weekending-05022012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=weekending-05022012</link>
		<comments>http://nearfuturelaboratory.com/2012/02/05/weekending-05022012/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 03:50:05 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Ear Freshener]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Weeknotes]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[PCB]]></category>
		<category><![CDATA[Weekending]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=6942</guid>
		<description><![CDATA[<img width="288" height="191" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/JCB_30012012_183040_7394-288x191.jpg" class="attachment-medium wp-post-image" alt="Ear Freshener PCB" title="Ear Freshener PCB" />In Geneva, where the cold winter is striking back, the week had been, for once!, very quiet with data analysis (head-mounted display project) and book writing (game controllers!). We&#8217;re also preparing two workshops for the upcoming Lift12 conference. The first &#8230; <a href="http://nearfuturelaboratory.com/2012/02/05/weekending-05022012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="191" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/JCB_30012012_183040_7394-288x191.jpg" class="attachment-medium wp-post-image" alt="Ear Freshener PCB" title="Ear Freshener PCB" /><p></p><br /><p>In <strong>Geneva</strong>, where the cold winter is striking back, the week had been, for once!, very quiet with data analysis (head-mounted display project) and book writing (game controllers!). We&#8217;re also preparing two workshops for the upcoming <a href="http://liftconference.com/lift12">Lift12 conference</a>. The first one is about <a href="http://liftconference.com/lift12/workshops/game-mechanics-location-based-games">location-based games</a> organized with Mathieu Castelli, who used to be the founder of New Game, a pionneer in this domain (they released Mogi, one of the first commercial LBG). The session will consist in a series of group activity based on Meatspace Invasion, a location-based game recently developed by C4M and Mekensleep. After a quick introduction about these, we will form groups who will test different combinations of game parameters. We will then go on the field in Geneva to test these scenarios and regroup after the game session to debrief the outcomes. The second workshop is organized with the friends from <a href="http://www.superflux.in/">Superflux</a> (Anab Jain and Justin Pickard). It&#8217;s called &#8220;Foresight suprise&#8221; and as the name indicates, I won&#8217;t tell much about it except that it&#8217;s going to be about futures and  futurescaping.</p>
<p>Hi. It&#8217;s Julian. <strong>In Los Angeles</strong> last week we got back the PCBs for Ear Freshener. One thing that was wrong is I mucked up the holes for the little audio card that plops onto the controller card. It won&#8217;t go all the way through, but it&#8217;s fine for testing. I&#8217;ll also be trying out these PCB stencils for the solder paste process The entire week was devoted to audio design and prototyping and team wrangling, I&#8217;d say. Nick Foster was in the studio for the last few days of the week so we had time for planning the project, eating tacos, working on the future of the whoopie cushion and the like.</p>
<p>It was actually a bit of an existential week for the audio project insofar as I had to figure out what the fuck was up with a bit of anxiety I felt during the previous weekend&#8217;s bike ride. I don&#8217;t like anxiety on bike rides. It was best summed up as a consideration as to new team configurations and advanced design team best practices. The conclusion? In this particular Advanced Design team a few things happen. First, we are asked to put eyes on an existing project and help make it better than it would&#8217;ve been were it not possible to have an experienced team of thoughtful designers who are comfortable working in an unstructured. We are asked to work on new, emerging things that are being done in a traditional structured way. And we are expected to come up with new things. I&#8217;ve come to the conclusion that we treat the &#8220;asks&#8221; — the things that come from outside — with more urgency than the latter projects — the things where we&#8217;re expected to come up with new things. It seems that we respond to the &#8220;battle stations&#8221; klaxon as if it matters more than the things we believe in first. Those things disappear into the closet and desk drawers. Which felt a bit like self-loathing in a really horrid way. Like — when someone *else says jump, we jump. When we believe in something enough to jump, we sorta *shrug. Or put it to the side when a &#8220;client&#8221; asks for something from us, *even *when *we *don&#8217;t *believe in it. </p>
<p>(Although, have to say — not believing in something someone else is doing is often a great opportunity to collaborate to make it better and believable. Not to be too normative about it, but there are plenty of things that seem like lovely fancy door knobs with awesome new mechanics and latching technologies that someone will bring to us and basically ask — what sorta house do you think this should go on? And the problem is that the door knob was thought of without really thinking about either the house..or the people who might have to use the door knob and, pray — live in the house. That&#8217;s the curse of the technologists and accountants/business people and the opportunity for more collaboration with design from the get-go.)</p>
<p>I hope to correct this through the audio project because otherwise — what&#8217;s the point?</p>
<p>So, I&#8217;m treating this quite as if someone from somewhere else came down and &#8220;made&#8221; the team get to work. Which effectively they did. The team will consist of folks who can commit the majority of their time to the project — it&#8217;ll run short and sharp and be quite deliberate. Sorta no nonsense; no whining. Polite..but ruthless.</p>
<p>This week in <strong>Barcelona</strong> has been almost exclusively dedicated to <a href="http://www.quadrigram.com">Quadrigram performing some interface polishing and documentation tweaking with the help of <a href="http://www.pushpopdesign.com/">Tim Stutts</a> and <a href="http://www.bravabuero.com/">Brava Büro</a>. In the backstage, the pipes and wires are gently coming into place with some mind blowing resulting reaching the frontiers &#8216;<a href="http://en.wikipedia.org/wiki/Quine_%28computing%29">Quine computing</a>&#8216;. All this will make sense in the near future.</p>
<p>I also took some time to step back and order my thoughts for <a href="http://strataconf.com/strata2012/public/schedule/detail/22443">an upcoming talk at Strata</a> that will focus on our approaches and tools to work with network data. This week, I will test and rehearse a first iteration responding to the invitation to our friends at <a href="http://www.claropartners.com/">Claro Partners</a>.</p>
<p>I will use our study hyper-congestion at the Louvre as one case study. A work that was actually <a href="http://www.girardin.org/fabien/press/louvre_elperiodico_february6_2012cast.pdf">featured yesterday in the newspaper El Periodico</a> as a consequence of Yuji presenting some results in Sweden last week.</p>
<p>Finally, our measures of mobile phone network activity in Geneva have led to some beautiful visualizations and animations produced by <a href="http://interactivethings.com/">Interactive Things</a>. Keep your eyes wide open if you happen to stroll around the Geneva main train station during <a href="http://liftconference.com/lift12">Lift12</a>.</p>
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		<title>The iPod Time Capsule &#8211; Notes on Listening + Time + Design of Things That Make Sound</title>
		<link>http://nearfuturelaboratory.com/2012/02/03/the-ipod-time-capsule-notes-on-listening-time-design-of-things-that-make-sound/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-ipod-time-capsule-notes-on-listening-time-design-of-things-that-make-sound</link>
		<comments>http://nearfuturelaboratory.com/2012/02/03/the-ipod-time-capsule-notes-on-listening-time-design-of-things-that-make-sound/#comments</comments>
		<pubDate>Fri, 03 Feb 2012 15:46:13 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[Approaches to Design]]></category>
		<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design Technology]]></category>
		<category><![CDATA[Interaction Design]]></category>
		<category><![CDATA[Interface]]></category>
		<category><![CDATA[Interface Design]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Book of Eli]]></category>
		<category><![CDATA[iPod]]></category>
		<category><![CDATA[Music Player]]></category>
		<category><![CDATA[Sound]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=6885</guid>
		<description><![CDATA[<img width="288" height="191" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/01/JCB_29012012_165145_7167-288x191.jpg" class="attachment-medium wp-post-image" alt="iPod Time Capsule" title="iPod Time Capsule" />Over the week&#8217;s end I was in the back studio tearing down and rebuilding the wall of photos for the Hello, Skater Girl &#8220;side&#8221; book project. I was tasked with this particular endeavor by the guy I hired to do &#8230; <a href="http://nearfuturelaboratory.com/2012/02/03/the-ipod-time-capsule-notes-on-listening-time-design-of-things-that-make-sound/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="191" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/01/JCB_29012012_165145_7167-288x191.jpg" class="attachment-medium wp-post-image" alt="iPod Time Capsule" title="iPod Time Capsule" /><p></p><br /><p>Over the week&#8217;s end I was in the back studio tearing down and rebuilding the wall of photos for the <a href="">Hello, Skater Girl</a> &#8220;side&#8221; book project. I was tasked with this particular endeavor by the guy I hired to do the book design. I knew I&#8217;d have to do it all along which is why I had put up sound board many, many months ago.</p>
<p>It was going to be an all-afternoon-into-the-evening effort, which is fine. Making a book is hard fun work. I needed music but I didn&#8217;t want to suffer the tyranny of choosing or even curating a list of things. I just wanted music to come out of the stereo.</p>
<p>And then I remembered — I have my old dear friend&#8217;s ancient 2004 iPod. She gave it to me when she upgraded and I&#8217;ve never even looked at it. It&#8217;s just followed me around from city to city and house to house. There it was.</p>
<p>I plugged it in and it booted up just fine. And then I just pressed play and got to work.</p>
<p>It was a sea of past era music. Not super past — early 2000s. Perfectly fine. Some songs I may not have chosen. Some songs I didn&#8217;t know. Whatever. It was somewhat enthralling to realize I was listening to a frozen epoch of sound, incapsulated in this old touch wheel iPod. I sorta wish I had my original iPod. As it is, I still use my 80gb model, although that&#8217;s becoming a bit obsolete as a device in this era of having <strong>all-the-music-in-the-world-in-the-palm-of-your-cloud-connected-device</strong>.</p>
<p>I find it a bit incredible that this thing still works. I mean, it&#8217;s a hard drive with a little insect brain — so there aren&#8217;t firmware drivers to suffer incompatibilities with a future it was never destined for. Even though it has become obsolete in the consumer electronics meaning of obsolete — it can still work and <strong>sound just comes out of it</strong> the way an audio device should function. </p>
<p>That&#8217;s significant as a principle of audio and sound things, so I&#8217;ll say it again <a href="http://nearfuturelaboratory.com/2012/01/17/sound-should-just-come-out-of-it/">sound just comes out of it</a> — and it does. The old trusty 3.5mm jack delivers amplitude modulated signaling in a way that is as dumb as door knobs — and that is as it should be. Not every signal should or needs to be &#8220;smart&#8221;..just like every refrigerator need not be smart. It&#8217;s back to basics for very good reason, I would say. (Parenthetically, I&#8217;ve been assaying a fancy new mixed-signal oscilloscope which can take an optional module to specially handle audio signaling — there are audio processing&#8230;)</p>
<p>What&#8217;s the future of that for the collective of things? How many things will work beyond their time? What are the things that won&#8217;t need an epic support system of interfaces, data, connectivity to *just work* after their time in the light? What of the cloud? When it breaks, grows old, has an epic failure that makes us all wonder what the fuck we were thinking to put everything in there — will my music stop coming out of my little boxes?</p>
<p>As I pinned up lots of little photos and every once and again checked the iPod to see what was playing, I thought about some stuff related to the design of audio and design of things that make sound.</p>
<p><br clear="left"/></p>
<p><img src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/BOE-iPod-Still-01.jpg" alt="" title="BOE-iPod-Still-01" width="834" height="352" class="alignnone size-full wp-image-6929" /><br />
<img src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/BOE-iPod-Still-02.jpg" alt="" title="BOE-iPod-Still-02" width="834" height="352" class="alignnone size-full wp-image-6930" /></p>
<p><br clear="left"/></p>
<p>iPods and music players generally are great single-purpose devices from the perspective of their being time capsules of what one once listened to. You&#8217;ll recall the role the iPod played in the apocalyptic tale &#8220;The Book of Eli&#8221; — it becomes a retreat to a past life for the the messianic title character. And despite the end of the world (again) the device will still work with  a set of headphones the (potentially unfortunate) propriety dock connection and means to charge it through that dock connection. Quite nice for it to show up as a bit of near future design fiction.</p>
<p>What will happen to the list of music, which already seems to be a bit of a throw-back to hit parades and top 100s sorts of thigns. Those are relics from the creaky, anemic, shivering-with-palsy, octogenarian music industry which gave you one way to listen and one thing to listen to — broadcast from the top down through terrestrial radio stations that you could listen to at the cost of suffering through advertisements. </p>
<p>Now music (in particular, lets just focus ont that) comes from all over the place, which is both enthralling and enervating. Where do you find it? Who gets it to you and how? How do you find what you don&#8217;t even know is out there? Are there other discovery mechanisms to be discovered? Is this &#8220;Genius&#8221; thing an algorithmic means of finding new stuff — and who&#8217;s in charge of <em><strong>that</strong></em> algorithm? Some sort of Casey Kasem AI bot? Or the near future version of a record play graft scam? Or do we tune by what we like to listen to?</p>
<p>And despite the prodigious amount of music on this flash-frozen iPod from some years ago — now kids are growing up in a world in which many orders of magnitude *more music is available to them just by thinking about it..almost. It&#8217;s all out there. Hype Machine, Spotify, Last.fm, Rdio, Soundcloud..in a way YouTube — new music players and browsers like <a href="http://www.tomahawk-player.org/">Tomahawk</a>, <a href="http://www.clementine-player.org/">Clementine</a> — whatever. These new systems, services, MVC apps or whatever you want to call them — they are working under the assumption that all the music that is out there is available to you, either free if you&#8217;re feeling pirate-y or for a 1st world category &#8220;small fee&#8221; if you want to cover your ass (although probably still mug the musicians.) The licensing guys must be the last one&#8217;s over the side on this capsizing industry.</p>
<p>Listening rituals must be evolving as well, I&#8217;d guess. Doing a <a href="http://helloskatergirl.com">photography book about girl skaterboarders</a> means that you end up hanging out with girl skateboarders and you end up observing what and how they listen to music. What I&#8217;ve noticed is that they do lots of flipping-through. They&#8217;ll listen to the hook and then maybe back it up and play it again. And then find another song. It&#8217;s almost excruciating if it weren&#8217;t an observation worth holding onto. I wonder — will a corner of music evolve to nothing but hooks?</p>
<div class="imageblock">
<img src="http://nearfuturelaboratory.com/wp-content/uploads/2012/02/SpotifyBox.jpg" alt="" title="SpotifyBox" width="500" height="333" class="alignnone size-full wp-image-6938" />
</div>
<p><br clear="left"/></p>
<p><a href="http://blog.zenona.com/">Spotify Box</a> project on IxDA awards thing is interesting to consider. I love the way the box becomes the thing that sound just comes out of. And the interaction ritual of having physical playlists in those little discs is cute. The graduate student puppy love affair with Dieter Rams is sweet in an &#8220;aaaahhh..I remember when..&#8221; sorta way. It&#8217;s a fantastic nod to the traditions and principles of music. And the little discs — well, to complete the picture maybe they should be more evocative of those <a href="http://en.wikipedia.org/wiki/45_rpm_adapter">45 RPM adapters</a> some of you will remember — and certainly plenty of 23 year old boys with tartan lumber jack flannels and full-beards are discovering somewhere in Williamsburg or Shoreditch or Silver Lake. They&#8217;ll love the boo-bee-boo sound track that the project video documentation comes with. Great stuff. Lovely appearance model. For interaction design superlativeness — there&#8217;s some good work yet to be done. </p>
<p>Okay. So&#8230;what? </p>
<p>It is interesting though to think of the evolution of things that make sound. And I suppose there&#8217;s no point here other than an observation that lists are dying. I feel a bit of the tyranny of the cloud&#8217;s infinity. If I can listen to *anything and after I&#8217;ve retreated to my old era favorites — now what? The discovery mechanisms are exciting to consider and there&#8217;s quite a bit of work yet to be done to find the ways to find new music. It definitely used to be a less daunting task — you&#8217;d basically check out Rolling Stone or listen to the local college radio. Now? *Pfft. If you&#8217;re not an over eager audiophile and have lots of other things to do — you can maybe glance around to see what friends are listening to; you could do the &#8220;Artist Radio&#8221; thing, which is fine; you could listen to &#8220;artist that are like&#8221; the one you are listening to. Basically — you can click lots of buttons on a screen. To listen to new music, you can click lots of buttons on screen. And occasionally CTRL RIGHT-CLICK.</p>
<p>Fantastic.</p>
<p>In an upcoming post on the design of things that make sound, we&#8217;ll have a look at the interaction design languages for things that make sound.</p>
<p>Before so, I&#8217;d say that clicking on screens and scrolling through linear lists have become physically and mentally exhausting. Just whipping the lovely-and-disruptive-at-the-time track wheel on an old iPod seems positively archaic as names just scrolled by forever. The track wheel changed everything and made the list reasonable as a queue and selection mechanism.</p>
<p>But, can you imagine scrolling through *everything that you can listen to today? What&#8217;s the future of the linear list of music? And how do we pick what we play? What are the parametric and algorithmic interaction idioms besides <strong>up</strong> and <strong>down</strong> in an alphabetically sorted list of everything?</p>
<p>Good stuff to chew on.</p>
<p>More later.</p>
<p><strong>Why do I blog this?</strong> Considerations to ponder on the near future evolution of things that make sound and play music in an era in which the scale of what is available has reached the asymptotic point of &#8220;everything.&#8221; What are the implications for interface and interaction design? What is the future of the playlist? And how can sound things keep making sound even after the IEEE-4095a standard has become obsolete. (Short answer — the 3.5mm plug.)</p>
<p><span id="more-6885"></span></p>
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		<title>This Is What I Sent — The Ear Freshener PCB Design</title>
		<link>http://nearfuturelaboratory.com/2012/01/30/this-is-what-i-sent-ear-freshener-pcb-design/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=this-is-what-i-sent-ear-freshener-pcb-design</link>
		<comments>http://nearfuturelaboratory.com/2012/01/30/this-is-what-i-sent-ear-freshener-pcb-design/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 15:36:03 +0000</pubDate>
		<dc:creator>Julian</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Design Technology]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Undesign]]></category>
		<category><![CDATA[Ear Freshener]]></category>
		<category><![CDATA[PCB]]></category>
		<category><![CDATA[Printed Circuit Board]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=6870</guid>
		<description><![CDATA[<img width="288" height="258" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/01/EarFreshenerPCBLayout1-288x258.jpg" class="attachment-medium wp-post-image" alt="Ear Freshener — PCB Layout" title="Ear Freshener — PCB Layout" />Here&#8217;s the current PCB CAD for the Ear Freshener. It&#8217;s sorta got two sides, but on the top I basically have a carrier for another board that contains the audio codec device. The components around it are all the brains &#8230; <a href="http://nearfuturelaboratory.com/2012/01/30/this-is-what-i-sent-ear-freshener-pcb-design/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="258" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/01/EarFreshenerPCBLayout1-288x258.jpg" class="attachment-medium wp-post-image" alt="Ear Freshener — PCB Layout" title="Ear Freshener — PCB Layout" /><p></p><br /><p>Here&#8217;s the current PCB CAD for the Ear Freshener. It&#8217;s sorta got two sides, but on the top I basically have a carrier for another board that contains the audio codec device. The components around it are all the brains that control track selection from the potentiometer/knob — that people will think, hopefully, is the volume knob, but actually it isn&#8217;t.</p>
<p>The gag/provocation is that knob. It&#8217;s an audio thing with a knob..but the knob isn&#8217;t an on-off thing. Rather, it&#8217;s some kind of semantic intensity knob. You turn it &#8220;up&#8221; and you get more-of. You turn it &#8220;down&#8221; and you get less-of.</p>
<p>There&#8217;s also a spot to hook up a little button. The button switches the Ear Freshener sound idiom. So you can go through the seasons; or cities; or airports.</p>
<p>((We should figure out a good name for the gag/provocations that we always build into our little devices.))</p>
<p>To do this, I&#8217;m probably a little over-engineered, maybe. Maybe not. I use two <a href="http://www.atmel.com/dyn/products/product_card.asp?part_id=3610">Atmel Attiny25</a>&#8216;s that basically do the track selection through a data port control on the audio codec. Basically counting in binary, with the track selection one doing the low-order bits and the high-order bits selecting the sound idiom you&#8217;ll be freshening your earballs to.</p>
<p>There&#8217;s also a bit of circuitry for a step-up regulator. I want to run this off of a single, readily available battery cell — AAA or AA. I&#8217;m over USB charging for the time being. At least now. The extra crap you need is a headache. Sorta. I guess I just wanted to get back to that thing where your audio devices take a battery. Not that I want more batteries in the world, but the rechargeable ones? They&#8217;re fantastic nowadays. Lots of capacity.</p>
<p>You&#8217;ll notice there&#8217;s a bunch of nothing on the right. I put that there for mechanical mounting of a battery holder for now. I just didn&#8217;t want the battery dangling off in nowheresville. This way I can double-sided sticky tape it to for testing and carrying around.</p>
<p>That&#8217;s the deal. I sent off the data to <a href="http://www.apcircuits.com/">AP Circuits</a> for the first time. It was about $40 with shipping for two boards. The boards are about 2.1in by 2.3in, so sorta small. There was a bit of back and forth to get the data they needed, especially for the board outline. This always ends up being something I leave out — my CAM Processor script doesn&#8217;t have that layer built in as output. Need to look into that.</p>
<p><strong>Why do I blog this?</strong> I need to keep going on making logs of activity for the various projects that go on here, even if it&#8217;s a quick note.</p>
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		<title>Weekending 28012012</title>
		<link>http://nearfuturelaboratory.com/2012/01/30/weekending-28012012/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=weekending-28012012</link>
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		<pubDate>Mon, 30 Jan 2012 08:35:21 +0000</pubDate>
		<dc:creator>Fabien</dc:creator>
				<category><![CDATA[The Future]]></category>
		<category><![CDATA[Weeknotes]]></category>
		<category><![CDATA[Design Fiction]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[PCB]]></category>
		<category><![CDATA[Workshop]]></category>

		<guid isPermaLink="false">http://nearfuturelaboratory.com/?p=6874</guid>
		<description><![CDATA[<img width="288" height="216" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/01/5817867550_c58f7cf36d_b-288x216.jpg" class="attachment-medium wp-post-image" alt="Louvre" title="Louvre" />Here in Barcelona, we continue fine tuning Quadrigram, with now a meticulous work on the coherence of pre-programmed modules the tool will provide to access, manipulate and visualize data flows. It also means some backstage cleaning and improvements of the &#8230; <a href="http://nearfuturelaboratory.com/2012/01/30/weekending-28012012/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<img width="288" height="216" src="http://nearfuturelaboratory.com/wp-content/uploads/2012/01/5817867550_c58f7cf36d_b-288x216.jpg" class="attachment-medium wp-post-image" alt="Louvre" title="Louvre" /><p></p><br /><p>Here in Barcelona, we continue fine tuning <a href="http://www.quadrigram.com">Quadrigram</a>, with now a meticulous work on the coherence of pre-programmed modules the tool will provide to access, manipulate and visualize data flows. It also means some backstage cleaning and improvements of the engine that supports the visual programming language.</p>
<p>We have also been busy joining forces with our new friends at the user experience &#038; data visualization studio <a href="http://interactivethings.com/">Interactive Things</a>. They have been mandated to produce visualization mobile phone network traffic and we do our best to provide the cleanest and more meaningful pieces of data. Their magic will be presented at Lift 12.</p>
<p>In the meantime, Yuji Yoshimura traveled to Helsingborg, Sweden to present at <a href="http://www.ifitt.org/congresses/website/enter2012">ENTER2012</a> a study of the visiting experiences at the Louvre Museum. His paper <a href="http://senseable.mit.edu/papers/pdf/2011_Yoshimura_et_al_Louvre_ENTER2012.pdf">New tools for studying visitor behaviors in museums: a case study at the Louvre</a> is the result of a collaboration between <a href="http://www.upf.edu">Universitat Pompeu Fabra</a>, <a href="http://senseable.mit.edu">MIT SENSEable City Lab</a> and us. It builds on the data we collected in 2010 to measure hyper-congestion phenomena in the busiest areas of the Louvre.</p>
<p>In Geneva, the week was focused on various projects. It was the last week of teaching at HEAD-Geneva this semester. Last Monday, I gave a course about innovation and usages and another one about design ethnography (which was actually made of students presentation). Tuesday was devoted to meetings in Saint Etienne (France) at <a href="http://www.citedudesign.com/sites/Know_us/">Cité du Design</a>, a quite big Design Center located in an <a href="http://www.flickr.com/photos/nnova/5197976050/">old and beautiful manufacture</a>. Then I (Nicolas) gave a presentation there about human-robots interaction (<a href="http://www.slideshare.net/nicolasnova/robots-usages">slides are on Slideshare</a>). The rest of the week was spent in meetings with Lift speakers, students (time to discuss their masters thesis!) and watching video material for the current field study about head-mounted displays. The end of this project is pretty soon and we are currently working on the final presentation for the client.</p>
<p>In Los Angeles, Julian was a busy-bee trying to get PCB&#8217;s fabricated for the Ear Freshener&#8217;s <!--a href="">Functional Prototype</a-->. Technically — no problem. But..we had to find a new manufacturing service because our usual guy, <a href="">Gold Phoenix</a> is on break for the Chinese New Year. We ended up trying <a href="http://www.apcircuits.com/">AP Circuits</a>, which perhaps is a bit better for B1 Functional Prototypes insofar as I can get 2 boards done for about $40, including shipping.</p>
<p>At the same time, we decided to try making solder stencils for the first time to see how much that speeds up populating and soldering the boards. I don&#8217;t know why it&#8217;s taken so long to try them, but our friend Nathan Seidle at <a href="http://www.sparkfun.com">Sparkfun</a> put us up to it.</p>
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<a href="http://www.flickr.com/photos/julianbleecker/227229729/" title="nathan seidle, spark fun by JulianBleecker, on Flickr"><img src="http://farm1.staticflickr.com/89/227229729_caf0f1d0cd_z.jpg" width="480" height="640" alt="nathan seidle, spark fun"></a>
</div>
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<p>We started specifying some machines for the machine shop in this category of things — <strong>an automatic pick-and-place machine and a reflow oven with a conveyor belt</strong> and a bulked-up <strong>MSO/DSO for mixed analog/digital signal analysis.</strong></p>
<p>Okay, less techie stuff. A Near Future Laboratory Design Fiction workshop is coming up. Nick Foster has just joined the Laboratory. <a href="http://fosta.typepad.com/">Hello, fosta</a>! He and I will be conducting a workshop on Design Fiction at the <a href="http://emerge.asu.edu/">Emerge</a> event at Arizona State University March 2nd and 3rd, I think it is. </p>
<p>So — we&#8217;ve been doing some preparation for that with the theme being — what would you find in a crappy liquor/convenience/kiosk store in the Near Future..say 2015? And we&#8217;ll make some tiny <!--a href="">Lil Films</a--> about it to help communicate some principles we&#8217;re experimenting with about anticipating the future. The over-arching theme is that the future is actually quite mundane when you get there. And as our friend Rhys Newman has observed quite incisively — it may be the case that the evolutionary trajectory of all amazing, world-changing technologies is the counter of places like 7-11 and gas station counters. (More on that soon.)<br />
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