<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: [Research] A tool to analyze user&#8217;s path in video games</title>
	<atom:link href="http://nearfuturelaboratory.com/pasta-and-vinegar/2004/06/17/research-a-tool-to-analyze-users-path-in-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://nearfuturelaboratory.com/pasta-and-vinegar/2004/06/17/research-a-tool-to-analyze-users-path-in-video-games/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=research-a-tool-to-analyze-users-path-in-video-games</link>
	<description>mind/tech bazar from outer space</description>
	<lastBuildDate>Mon, 06 Feb 2012 13:57:26 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Pasta&#38;Vinegar &#187; Blog Archive &#187; Some hints about Microsoft Games User Research Methods</title>
		<link>http://nearfuturelaboratory.com/pasta-and-vinegar/2004/06/17/research-a-tool-to-analyze-users-path-in-video-games/#comment-207</link>
		<dc:creator>Pasta&#38;Vinegar &#187; Blog Archive &#187; Some hints about Microsoft Games User Research Methods</dc:creator>
		<pubDate>Thu, 23 Aug 2007 12:27:43 +0000</pubDate>
		<guid isPermaLink="false">http://diversifiedcuriosities.com/pasta_and_vinegar/2004/06/17/research-a-tool-to-analyze-users-path-in-video-games/#comment-207</guid>
		<description>[...] This is very similar to what Ubi Soft employed for Splinter Cell (see here). [...] </description>
		<content:encoded><![CDATA[<p>[...] This is very similar to what Ubi Soft employed for Splinter Cell (see here). [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

