A breath-based controller?

Posted: April 3rd, 2005 | 3 Comments »

I am struggling to find an example of a breath-based controller to be used in video games or any computer application. This breath-based MIDI controller could certainly be hacked:

The music industry (mostly electronic) has brought a lot of things from the video game world (like blip music, chip music…for instance) but what about the contrary? I am pretty sure it would be funny to:

  1. hack existing MIDI controller to play video games: like using a piano or a bass guitar to play Super Mario. Using knobs or weird buttons.
  2. produce/design relevant game controller based on a MIDI protocol taking the advantage of innnovative interactions modes. For instance a breath-based interface.

any known hacks here? If there are Hamster-powered MIDI sequencer there must be someone on earth who did a crazy MIDI game controller.


3 Comments on “A breath-based controller?”

  1. 1 RoRk at Work » game powered sound said at 12:57 pm on April 4th, 2005:

    [...] red sound
    RealLife UncommonThingsFromEarth Gaming — RoRk @ 13:54

    nico asked how to use a midi musical device to play a game. It [...]

  2. 2 righteous said at 4:37 pm on November 3rd, 2008:

    http://carl.kenner.googlepages.com/glovepie

  3. 3 David Hindman said at 12:11 pm on June 16th, 2009:

    not exactly a breath controller but we’ve been playing mortal kombat using real guitars for a while:

    http://www.modalkombat.com

    keep up the good work


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