Serious Games Modding
Posted: September 6th, 2005 | 3 Comments »An interesting new concept: Serious Games Modding. Coming straight from a Serious Games Summit talk: Healthcare and Forestry – Half-Life 2: Meet Serious Games Modding. Modding is “a slang expression for the act of modifying a piece of hardware or software to perform a function not intended or authorized by the original manufacturer” (source: wikipedia).
As game engines get ever more powerful the rolling of modding (taking existing games and changing their content to suit another purpose) will continue to grow. Past efforts have explored the use of modding and demonstrated its process. This session is designed to move from a broad talk about modding by giving a behind the scenes look at two serious game projects utilizing mods of the Half-Life 2 Source Engine.
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The GNN Visualization (GNNVis) system is being developed at Oregon State University College of Forestry under a US Forest Service grant. The project has taken the Valve Source game engine, and turned it into a multi-user forest data visualization and collaboration tool for forest researchers.The Pulse!! Project, funded by Congress via the Office of Naval Research, is using an early mod of Half-Life II to showcase how its larger-scale development effort will work and to explore in-advance of its larger development system the issues needed to successfully move nurse training into a full scale 3D game-like environment.
Why do I blog this? I like this trend: re-using game stuff to support new functionalities, liike forest visualizations.


Great link, right on spot. It seems to deal with both the open-source and free software philosophy. Just what we need for a prospective view on gaming, applied to human activities.
for sure yves: check this: http://www.internetactu.net/index.php?p=6080
I fully conccur with this philosophy
Awesome!
I found this by using Google’s new blog search (http://www.google.com/blogsearch) with the keywords “games visualization data” (sans quotes); It’s the first hit (an entry of mine is the third). I have been watching the “mod scene” for the Source engine (the engine underlying Half-Life 2) hoping to see it used for novel applications like these. Very cool!
Thanks for blogging it. =)