One Wilshire building: when digital is material

Posted: September 17th, 2007 | 2 Comments »

Reading this summer “Blue Monday: Stories of Absurd Realities and Natural Philosophies by Robert Sumrell and Kazys Varnelis was a good experience, as the whole book itself is insightful and written exactly in the sort of style I like. It’s basically a compendium of stories that may seem odd but which have important implications. The most interesting, with regards to my interests is Ether. Some excerpts I found relevant:

If Ether were to have a palace, it would have to be the 39-story One Wilshire tower in downtown Los Angeles. (…) One Wilshire unequivocally declares that form follows function. (…) Damaged by the decentralizing policies of Cold War urbanism and increasingly threatened by the sprawling suburbs, the congested vertical urban core began to empty in the 1970s. (…) Eventually, however, a new opportunity presented itself and One Wilshire’s height returned to its advantage. With the deregulation of the telecommunications industry, long distance carrier MCI, which had its own nationwide microwave network, required a tall structure on which to install microwave antennas in close proximity to the AT&T
(…)
One Wilshire is not only a staging ground for carriers connecting to the local system, it is a key peer-to-peer connection point.
(…)
Because space in One Wilshire is at such a premium, companies run conduit to adjacent structures. Over a dozen nearby buildings have been converted to such telecom hotels, providing bases to telephone and Internet companies seeking locations near the fountain of data at One Wilshire. This centralization of information defies predictions that the Internet and new technologies will undo cities. But neither does it lead to a revival of downtown in classical terms.
(…)
The virtual is generally perceived as a drive against the spatial or physical world. Nevertheless, as One Wilshire demonstrates, the virtual world requires an infrastructure that exists in the physical and spatial world.
(…)
Massive telecommunicational hubs like One Wilshire and their radial networks make the virtual world possible, and firmly ground it into the concrete cityscape.

Why do I blog this? as one of the example I extracted from “Blue Monday”, the story about One Wilshire is important because it’s an example of how digitality is made possible through materiality. It’s also very interesting to see that “space matters”, leading companies to locate their servers farms and telecom hotels near this hub. Furthermore, I find curious the presence of such artifacts in cityscape. Here in Switzerland, it’s common that server farms (from banks for example) are scattered around the country leading real farms to be also server farms.


2 Comments on “One Wilshire building: when digital is material”

  1. 1 Pasta&Vinegar » Blog Archive » Urban informatics said at 5:13 pm on January 10th, 2008:

    [...] infrastructures can also count: think about wiring, server farms or gigantic telecom hotels. [...]

  2. 2 Panic {RE}_Programming » Blog Archive » Urban informatics said at 10:01 pm on January 10th, 2008:

    [...] Adam has an interesting query/blogpost about “what do you feel are the most significant contemporary developments in urban informatics? The most resonant projects, the most powerful interventions, the scariest precedents?“. That’s quite an important question that I try to ask myself for a while. Since I have not definite answer, I tried to pick up some examples I find relevant to get a messy list of “urban computing” projects: – Location-based services: be they single-user (navigational devices such as personal GPS navigator) and ones who can have a social layer (see DASH for instance) but also mobile social software – Urban screens and interactive billboards (see more about this here)…. that can display representations which allow to make explicit invisible or implicit phenomena: blogging pigeon, Real Time Rome (among other Senseable City projects), AIR, undersound or Tripwire, etc.) – open mapping projects (like open street map) and other geospatial web applications (see Jo Walsh’s stuff, especially here piece about MUDlondon) a la place-based annotations (Urban tapestries among lots of others). – Geographical Information Systems (./ although there would be a lot to say about this) – pervasive games (no list about this here but you know what I am talking about) – Identification systems such as these RFID cards you now have in most occidental cities in subways. – Defensive Space can also be supported by technologies: not only CCTV, Vsee for example the mosquito sounds to avoid teenagers loitering – Lazarus/zombie devices – infrastructures can also count: think about wiring, server farms or gigantic telecom hotels. [...]


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