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	<title>Comments on: Spatial evolution in MMOs</title>
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	<description>mind/tech bazar from outer space</description>
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		<title>By: Pasta&#38;Vinegar &#187; Blog Archive &#187; Game maps evolution and level design</title>
		<link>http://nearfuturelaboratory.com/pasta-and-vinegar/2007/10/11/spatial-evolution-in-mmos/#comment-2680</link>
		<dc:creator>Pasta&#38;Vinegar &#187; Blog Archive &#187; Game maps evolution and level design</dc:creator>
		<pubDate>Sun, 31 Oct 2010 16:46:42 +0000</pubDate>
		<guid isPermaLink="false">http://liftlab.com/think/nova/2007/10/11/spatial-evolution-in-mmos/#comment-2680</guid>
		<description>[...] I blog this? This is related to my interest in video game spaces (see some earliers posts about it here or on the Terra Nova platform). I have always been fascinated by vernacular maps like these and [...] </description>
		<content:encoded><![CDATA[<p>[...] I blog this? This is related to my interest in video game spaces (see some earliers posts about it here or on the Terra Nova platform). I have always been fascinated by vernacular maps like these and [...]</p>
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		<title>By: Alt Search Engines &#187; Blog Archive &#187; 2-D or not 2-D, that is the question!</title>
		<link>http://nearfuturelaboratory.com/pasta-and-vinegar/2007/10/11/spatial-evolution-in-mmos/#comment-2679</link>
		<dc:creator>Alt Search Engines &#187; Blog Archive &#187; 2-D or not 2-D, that is the question!</dc:creator>
		<pubDate>Thu, 12 Jun 2008 22:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://liftlab.com/think/nova/2007/10/11/spatial-evolution-in-mmos/#comment-2679</guid>
		<description>[...] dimension of a space  Borrowing the distinction used by Richard Bartle, brought to my attention by Nicola Nova, the structure of space can be of two types : contiguous or [...] </description>
		<content:encoded><![CDATA[<p>[...] dimension of a space  Borrowing the distinction used by Richard Bartle, brought to my attention by Nicola Nova, the structure of space can be of two types : contiguous or [...]</p>
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		<title>By: Idée reçue no 2 : le web sera 3D ou ne sera pas &#171; IHM.media</title>
		<link>http://nearfuturelaboratory.com/pasta-and-vinegar/2007/10/11/spatial-evolution-in-mmos/#comment-2678</link>
		<dc:creator>Idée reçue no 2 : le web sera 3D ou ne sera pas &#171; IHM.media</dc:creator>
		<pubDate>Tue, 11 Dec 2007 10:57:37 +0000</pubDate>
		<guid isPermaLink="false">http://liftlab.com/think/nova/2007/10/11/spatial-evolution-in-mmos/#comment-2678</guid>
		<description>[...] reprendre la distinction évoquée par Richard Bartle et rapportée par Nicolas Nova, la structure d&#8217;un univers virtuel peut être de (au moins ?) deux types : contiguë ou [...] </description>
		<content:encoded><![CDATA[<p>[...] reprendre la distinction évoquée par Richard Bartle et rapportée par Nicolas Nova, la structure d&#8217;un univers virtuel peut être de (au moins ?) deux types : contiguë ou [...]</p>
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		<title>By: IaaC blog &#187; Blog Archive &#187; Space-Virtual Worlds</title>
		<link>http://nearfuturelaboratory.com/pasta-and-vinegar/2007/10/11/spatial-evolution-in-mmos/#comment-2677</link>
		<dc:creator>IaaC blog &#187; Blog Archive &#187; Space-Virtual Worlds</dc:creator>
		<pubDate>Thu, 11 Oct 2007 21:59:25 +0000</pubDate>
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		<description>[...] http://liftlab.com/think/nova/2007/10/11/spatial-evolution-in-mmos/ [...] </description>
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