air interaction
Posted: October 29th, 2008 | 1 Comment »Browsing through weird interfaces, I ran across this air-augmented display.

It’s called BYU-BYU-View and it basically adds air to the interaction between a user and a virtual environment, and communication through a network, by integrating the graphics presentation with wind inputs and outputs on a special screen:
“As a telecommunication tool, BYU-BYU-View could enable a system that presents a cutaneous sensation that distant lovers are sharing the same space. As an interface in a virtual environment, it could add the cutaneous sensation of air movement to sight and sound in a novel game. It could become a new input tool for people who have limited abilities with their hands or feet, or a communication method for deaf or blind people that delivers information directly to the skin.“
Why do I blog this? wondering about non-standard interfaces and how “blow” can be an intriguing interactions for users, all of this after a long discussion with friends about “blowing” in your nintendo DS in public when playing with nintendogs.



Webcams have always suffered from the fact that your camera is not directly behind your recipient’s eye’s, which creates a sizable emotional disconnect between both parties.
Imagine having a conversation with someone in the real world, where neither party could have eye contact…
So I’m trying to figure out how to make eye to eye contact work – with some kind of pupil tracking and augmentation maybe. I was inspired by Diesel’s great webcam software which tracks your face and augments their selection of sunglasses onto your face. Can’t find the URL though – anyone else seen?