For people interested in design fictions, the latest issue of Digital Creativity is a special issue about design fiction. It features papers by people like James Auger or Andrew Morrison, Ragnhild Tronstad and Einar Sneve Martinussen. As proposed by the editor of this issue, Derek Hales, in his introduction entitled “Design ﬁctions an introduction and provisional taxonomy”:
“In crafting this issue we were interested in reﬂecting on design ﬁctions as a methodology and on the ways in which ﬁctional constructs, such as future scenarios and ‘diegetic prototypes’ (D. Kirby 2009), might open design discourse. As much as we might perhaps simplistically suggest that the ﬁctions of non-linear narrative, the achronological and asynchronous, have been central to contemporary media design and to media art, we might also say that the convergence of narrative and technology is central to design ﬁctions: as we will see, design ﬁctions exploit the power of media design to craft and deploy compelling visions of the future. Further than this, though, design ﬁctions have become a signiﬁcant means through which designers are exploring the ‘present’ condition of interface culture.“
Why do I blog this? Gathering material about design fiction for the upcoming Laboratory retreat and for next Friday’s workshops in Annecy, France.