Tag Archives: Blogjects

© 2008 Julian. All rights reserved.

Institute for the Future: Blended Realities Fall Technology Exchange

While I’m still in Helsinki I’m projecting myself into the near future, thinking about this upcoming seasonal “Fall Technology Horizons Exchange” with the Institute for the Future, November 18 and 19. I’ll be on a small panel with the lovely … Continue reading

© 2006 Julian. All rights reserved.

The Internet of Things?

Continued musings on The Internet of Things, this time for a talk and then public lecture at Mediamatic in Amsterdam as part of their RFID & The Internet of Things workshop. What are the ways that the Internet of Things can become a playful, life-affirming, habitable way to join 1st Life activity through 2nd Life expressions? Can we have more than sedentary, locked-in-front-of-the-screen 2nd lives that do more than spin an avatar around in a dungeon land of warlocks? 2nd lives that have consequential, meaningful linkages to the world our atrophying bodies have to occupy, no matter what our WoW level is? Did we learn anything useful from South Park 1008?

It was great to meet Arie Altena, Slava Kozlov and Klaas Kuitenbrouwer, and all the workshop participants.

Technorati Tags: , , , ,

Continue reading

© 2006 Julian. All rights reserved.

Networked Objects & The Internet of Things

Networked Objects

photo background cc by benlo (http://www.flickr.com/photos/25203067@N00/58482958/)

Here are slides from my keynote at the Cross Media Week “Internet of Things” session. The talk itself was more extemporaneously authored from an outline and notes than written, but the slides capture the major conceptual beats.


Keynote Outline:

From a Social Web to a Internet of Things: What happens when 1st Life & 2nd Life mash up?

Main Points
a. the digital communications network known as the Internet is an instrument of social engagement & exchange, and its instrumentalities (devices, databases, routers, web servers) are part of that social engagement & exchange. When other kinds of objects are “hooked-into” that network, they are caught up in the messy imbroglio of the social life of the internet.

Read More

Technorati Tags: , , ,

Continue reading

© 2006 Julian. All rights reserved.

Near Field Interaction and the Internets of Things: Workshop Notes

[wikilike_img src=http://static.flickr.com/92/270586973_082a28e414.jpg|align=thumb tcenter|caption=Orooni Table|url=http://www.nearfield.org/2006/09/orooni-table|width=500]

In the middle of the second and final day of the workshop Timo, Nicolas and I organized, and the four working groups are quietly working in groups. Most of the first day was spent with a “5-Minute Madness” introductions from everyone — presenting, with three slides, their POV or perspective on “Touch” semantics as it pertains to tangible networked interaction design. The “Touch” idiom is deliberately loose — we’re not focusing on an instrumentality like RFID, but rather things that could be imagined to have some proximity, swipey, near-field interaction syntax.

Parenthetically, I am now officially a bigger fan of small, hands-on workshops than large, hands-off professional society conferences. I recognize the purpose of the professional conferences as ways to disseminate research, but my (naive? unfounded? newbie?) perspective is that they are now pretty much for funded research projects and corporate labs, of which I am neither. I enjoy going to meet friends and colleagues, but as far as a forum for triggering new perspectives on the research vectors that make me excited, they work pretty much like an expertly applied sleeper hold.

Read More

Technorati Tags: , , , ,

Continue reading

© 2006 Julian. All rights reserved.

The Blind Camera – Sascha Pohflepp's "Buttons" Series

Ever sense Sascha started talking, quite animatedly, about this project — The Blind Camera — I became almost as excited as he. A camera..that takes someone else’s photo. The semantics are tricky — it doesn’t take a photograph of someone else, but take’s (as in, borrows or copies or “snags”) a photograph that someone else has captured, somewhere else in the world, at that same moment.

So cool.

I mean..that’s kind of brilliant in a playful, thoughtful way. The project captures all the amazingly promising characteristics of a world of sharing and circulating culture and experiences. And the most engaging part of the project, in my mind, is that it’s an object, a tangible camera — an actual camera — and not just a bit of code, that you can download for free or whatever, and put on your laptop to play with for a few days and then discard or foreget about. It’s an object — a physical affordance or whatever you want to call it. And that makes all the difference in the world for this project.

And another reason why I think Things that are networked matter. The idea of a general purpose computational device like your laptop has much less appeal in this regard. Or even the idea of the mobile phone being the one device you carry with you.

How, conceptually, from the perspective of design or even practicality, can we expect that this idea of one mobile device will sustain itself? There are so many things wrong with the mobile phone as an address book, for instance, or a game interface, or even as a telephone. Even the simplest of annoyances seem beyond the capabilities of the common phone to avoid. For example, how can you get people to stop shouting into their phone? People talk louder than they do when they’re just having a normal human conversation — from inside my house on a nice pedestrian street, I can hear the phone conversations of neighbors walking their dogs as if they were sitting right here in my office.

Anyway, I am very fond of the idea of a diversity of devices at our disposal, whether or not we have them all the time. A baroque assembly of various instrumentalities, one of which is a camera that takes other people’s photographs, another of which allows me to carry my online persona out into 1st Life so it can interact with other, offline objects, another that reminds me how to get where I’m going, etc. One device for everything seems positively impossible to achieve, practically or even conceptually speaking. And there’s heuristic proof out there — my Treo is great because it has QWERTY. My Treo stinks cause it has Sprint. My Treo is great because it has a decent camera. My Treo stinks cause it weighs a ton and strains the seams of my pocket. My Treo stinks cause it has Sprint. This Nokia E61 I have is great cause it has QWERTY. This Nokia E61 stinks cause it has no camera. Etc. I think it is a conceit driven by corporate avarice and design hubris that there is One Thing that will embody all the interesting things we could do in our mobile lives.

Technorati Tags: ,

Continue reading

Blogjects: Small Clarification

Once, my mentor and dissertation advisor Donna Haraway mentioned in a conversation that she wished she could better police the way her writings were taken up. I only vaguely understood what she meant at the time.

I want to make a small clarification and re-emphasis on the Blogject trope. It’s fun coming across various insights and remarks on the Blogject concept in all corners of the network, and a whole variety of conversations have developed, all of them encouraging.

I would add to these as a clarification that my wanting to think about Blogjects as something new (and please forgive my devising a bungling idiom) is a political move best described thusly: “we” (inhabitants herein of the planet) need new things to cope with (insert your epic worldly challenge here) in a new way because the old ways are not working. If you can’t find anything “technically” new with the idea of objects blogging, then please think that perhaps we need a new way to think about how we do things, and starting with a commitment to call something new, even if you’re, like..thinking — “Heck, how new could it be? I mean, there aren’t any high-financed start-ups making new sensors or academic journals publishing fresh insights from far-flung research labs..no patents or anything. What new? What’re you talking about?”

Therein lies the motivation for making new things to attempt to devise new thinking and new solutions for oldish problems that need fresh ideas and approaches. It’s not that I or anyone else has come up with new instrumentalities, or cornered some new business opportunity with a first-to-market coup.

That said, I believe firmly that there is, empirically, something new about objects nowadays in that they can potentially (so long as we don’t dismiss the ways they can help us create more habitable worlds) co-inhabit this fascinating and promising digitally networked world of social exchange that is taking place on the Internet. That social exchange is dramatically new (cf. Benkler and Jenkins), and heavy with opportunity for refashioning the world.

Example: We have never had a world in which an $18.90 sensor (in single units) coupled to an existing two-way datastream (eg General Motor’s OnStar(tm) system or, as I’m doing, a simple GSM network data transfer and a Nokia phone) can disseminate at a real-time rate (once every 30 secs or better) the content of gasoline or diesel emissions from a vehicle — and publish that in real-time to the entirety of the networked world. Aggregates of such modestly priced blogging objects would give a telling representation of how much such previously illegible and (sometimes) invisible emissions occur. That _potential_ for a simple Blogject is new. This Blogject has no Artificial Intelligence — that’s not what Blogjects are about. But, in the Latourian sense, Blogjects are social beings in that they (can) participate in conversations that matter, substantively. In this simple conversation, providing insight into something we really need to be more aware of, directly, not abstractly.

Blogjects are “only” sources of information if that is all we want from them. Websites were only sources of information once, too, until they because conversational (in a Weinberger/Searls/Locke sort of way way) and changed the way we engage in social discourse, and even had measurable, substantial effect in 1st life politics and further. We know this for a fact. The social web changed things measurably. Can objects, also participating in the same register of discourse, do likewise, and perhaps have impactful effect?

Why would we not try to make it so?

Technorati Tags: ,

Continue reading

© 2006 Julian. All rights reserved.

Nordichi Workshop Call: Near Field Interactions

Workshop: Near field interactions
This is a call for proposals for a workshop on user-centred interactions with the internet of things at Nordichi 2006, October 14 and 15, 2006 in Oslo, Norway.
http://nordichi.net.dynamicweb.dk/

The user-centred Internet of Things
The so-called ‘Internet of Things’ is a vision of the future of networked things that share a record of their interactions with context, people and other objects. The evolution of networking to include objects occupying space and moving within the physical world presents an urgent design challenge for new kinds of networked social practice. The challenge for design is to overcome the current overarching emphasis on business and technology that has largely ignored practices that fall outside of operational efficiency scenarios.

What is imminently needed is a user-centred approach to understand the physical, contextual and social relationships between people and the networked things they interact with.

The mobile device as early enabler
The mobile phone is likely to play a key role in the early adoption of the internet of things. Mobile devices offer ubiquitous networks and interfaces, enabling otherwise offline objects at the edges of the network. Near Field Communication (NFC: http://www.nfc-forum.org/aboutnfc/) is a mobile technology that has been designed to integrate networked services into physical space and objects. NFC introduces a sense of ‘touch’, where interactions between devices are initiated by physical proximity.

In use, the mobile phone brings with it a history of personal and social activities and contexts. It is in this evolution that we see user-agency and social motivation emerging as an interesting area within the internet of things.

Workshop goals
In this workshop we intend to build knowledge around the hands-on problems and opportunities of designing user-centred interactions with networked objects. Through a process of ‘making things’ we will look closely at the kinds of interactions we may want to design with networked objects, and what roles the mobile phone may play in this.

We will focus on the design of simple, effective and innovative interactions between mobile phones and physical objects, rather than focusing on technical or network issues.

The primary questions for the workshop are:

What kinds of common interactions will emerge as networked objects become everyday?
What role will the mobile phone have to play in these interactions?
How do we encourage playful, experimental and exploratory use of networked things?

Some secondary questions are:

What interaction models can we bring to the internet of things? Do the fields of embodied interaction, tangible, social, ubiquitous or pervasive computing cover the required ground for designers?

What new kinds of social practices could emerge out of the possibilities presented by networked things?

How will the physical form of everyday objects and spaces be transformed by networks and near field interactions? How this would be reflected in users’ behavior?

How can the design of physical objects help in overcoming potential information or interaction overload, and how does search or findability change when in a physical context?

How can we move beyond commonsensical features such as object activation or findability?

What kind of user-communities will co-opt the technology and how will they hack, adjust and re-form it for their needs?

Workshop structure
Each workshop day will begin with a keynote presentation from invited experts. On the first day, participants will each give a short presentation of their position paper, no longer than 5 minutes.

Then groups of 3-4 people, each with different skills and backgrounds will then work on concepts, scenarios and prototypes. Prototypes may take the form of physical models, scenarios or enactments. We encourage the use of our wood, plastic and rapid prototyping workshops to create physical prototypes of selected concepts. We will provide workshop assistants for the creation of physical models.

Outcomes
The outcomes should be in a range of implementation styles allowing for a variety of outputs that speaks to a wide audience. A report will be written on the workshop, and published on the Touch project website and in other relevant channels.

Call for participation
The workshop is open to participants from human factors, mobile technology, social science, interaction and industrial design. Practitioners and those with industrial experience are strongly encouraged. Prior research work on embodied interaction, social and tangible computing would be particularly relevant. Participants will be selected based on their relevance to the workshop, and the overall balance of the group. Space is limited to 25 participants.

Call for short position papers
Application is by position paper no longer than two pages. The position paper can be visual or experimental in design and content. The themes should cover an issue that is relevant to the design of interactions with everyday objects.

Deadline for papers is 1 August, selected participants will be notified on the 9 August. The workshop itself is October 14 and 15, 2006.

Papers and any questions should be submitted to timo (at) elasticspace (dot) com before 1 August.

Organisers
Timo Arnall is a designer and researcher at the Oslo School of Architecture & Design (AHO). Timo’s research looks at practices around ubiquitous computing in urban space. At the moment his work focuses on the personal and social use of Radio Frequency Identification (RFID) technologies, looking for potential interactions with objects and city spaces through mobile devices. Previously his research looked at flyposting and stickering in public space, suggesting possible design strategies for combining physical marking and digital spatial annotation. Timo leads the research project Touch at AHO, looking at the use of mobile technology and Near Field Communication.

Julian Bleecker is a Research Fellow at the University of Southern California’s Annenberg Center for Communication and an Assistant Professor in the Interactive Media Division, part of the USC School of Cinema-Television. Bleecker’s work focuses on emerging technology design, research and development, implementation, concept innovation, particularly in the areas of pervasive media, mobile media, social networks and entertainment. He has a BS in Electrical Engineering and an MS in computer-human interaction. His doctoral dissertation from the University of California, Santa Cruz is on technology, entertainment and culture.

Nicolas Nova is a Ph.D. student at the CRAFT (Swiss Federal Institute of Technology Lausanne) working on the CatchBob! project. His current research is directed towards the understanding of how people use location-awareness information when collaborating in mobile settings, with a peculiar focus on pervasive games. After an undergraduate degree in cognitive sciences, he completed a master in human-computer interaction and educational technologies at TECFA (University of Geneva, Switzerland). His work is at the crossroads of cognitive psychology/ergonomics and human-computer interaction; relying on those disciplines to gain better understanding of how people use technology such as mobile and ubiquitous computing.

Technorati Tags: , , , , , , , , ,

Continue reading

More Blogging Aircraft

[wikilike_img src=http://static.flickr.com/56/166072513_c273fdc247_d.jpg|align=thumb tcenter|width=500|caption=fboweb.com kml track zoomed in on inbound traffic toward LAX|url=http://www.fboweb.com/antest/ge/intro.aspx]

Sascha just IM’d this. A flight tracking operation called fboweb (dot com) has a flight tracking service. The usual — put in the flight number and airline, or a tail number, and you get the current tracks of the individual equipment as it roams the earth.

(FBO stands for fixed base operator — a general service center at an airport.)

[wikilike_img src=http://static.flickr.com/60/166089569_e966aec250_d.jpg|align=thumb tcenter|width=500|caption=fboweb.com kml track zoomed in on inbound traffic toward LAX|url=http://www.fboweb.com/antest/ge/intro.aspx]

Now, though, they’re producing kml files so you can see the tracks in Google Earth.

Good lord. The coherence between 1st Life and 2nd Life starts to pull focus. And with structured data, to boot.

Why do I blog this?The flight tracking services, particularly the ones that create a visualization of equipment, are important because they are “weak signals” indicating how linkages between informatics, geography and the activities of social beings can be represented. These are most often designed with the purpose of helping people figure out if a flight’s late or how it’s doing. From an operations stand point, the flight centers are consuming the same data (perhaps not 60 second delayed, as this version is) to make decisions about what equipment will be where and when, and thereby how to make the particular piece of equipment contribute to production of capital profits in the most efficient manner. I’m sure they also use it to make route adjustments during times of heavy or light traffic, and so forth. These blogging behemoths are shaping business practices, no?

How can a similar configuration of networked objects blog in such a way as to inform social practices? And not just those social practices that are about operational efficiencies for businesses?

Technorati Tags:

Continue reading

© 2006 Julian. All rights reserved.

Blogject Presentation at Reboot

[wikilike_img src=http://tecfa.unige.ch/~nova/img/cover_reboot8.png|align=thumb tcenter|width=520|caption=Objects that Blog|url=http://research.techkwondo.com/files/presentations/reboot_bleecker_nova.pdf]

Nicolas and I gave our presentation yesterday at Reboot on Blogjects. It was a lot of fun to think about how to deliver our early thinking and insights and capture the substance of the concept, and deliver some of the design thoughts developed at the workshops, and think of the ways these things tie into the many other ideas circulating around related to the participation of material objects within the network.

Nicolas has a very comprehensive post about the lead up to the talk. I won’t duplicate any of that here, he’s done a great job.

Here’s a copy of the presentation, mostly images and text, no notes.

Two insights that I’m thinking about.

1. In a way there’s some characteristic that seems to resonate with the Blogject design concepts and that’s the way they embody social practice. So the “flickr camera” tries to capture the ways in which the media sharing practices that Flickr seems to encourage become part of the designed object when we’re thinking about networked objects. That’s great, I think, in that the emphasis on the intersection of social practices and digital networks yields more than bland designed scenarios.

2. Establishing linkages between material and digital representations. This theme came up while Nicolas and I were working through some notes and became part of the presentation, although the precise thinking about how to articulate this is still really gooey. I mean, I think there’s something that’s particular about the Blogject concept that means these linkages aren’t the “plain old” way in which material becomes digitized — I think there needs to be a richer set of semantics around that that is about more than simply indexing the world of objects, and definitely not this business of material items translated into shape and form that gets fetishized in virtual worlds (a la 2nd Life or some Google Map mash-ups..more on that later.)

Technorati Tags: , ,

Continue reading

© 2006 Julian. All rights reserved.

TripSense – Quick Notes

[wikilike_img src=http://static.flickr.com/49/143513050_f8892ea56d_o_d.jpg|align=thumb tcenter|width=552|caption=TripSense Driving Report|url=http://www.flickr.com/photos/julianbleecker/143513050/]

TripSense. I first wrote a little bit about this about six months ago. My car insurer asked if I would plug this data recording module into the special data port on my car — that port that the mechanic plugs into when your Check Engine light comes on.

These are some quick notes based on an experiment on myself and some notes that were developed during the reboot8 conference and presentation that Nicola and I gave.

What is TripSense — it gives me my data. Weak signal for near-future Blogjects.

More than the consequence of fossil fuel consumption as seen in the correspondence between gallons and dollars.

Need to see the consequence in other terms — pounds of exhausted particulates, where they are likely to go? Continue reading

How Blogjects Can Become Taxonomic Glue

[wikilike_img src=http://static.flickr.com/52/124385654_2731e4b0c2.jpg|align=thumb tcenter|width=500|caption=Gordan Bell's project — an instance of the Ubicamera?|url=http://www.flickr.com/photos/julianbleecker/124385654/]

I’m really hopped up on the idea of the ubicamera that takes ubipictures. There are already hints of ubiquitous visual coverage with this “mutually assured flickering” whackiness of getting coverage of the same moment from a variety of perspectives. It happens, of course, with tagging concensus for events and so forth..(e.g. lift06 )

But I’m also interested in ways that the linkages between event images, or images taken at particular places can be linked in other ways — like the flickr camera we thought through in the workshop..a camera that was a Blogject that was able to disseminate to other proximate cameras either the photos it took or an index to its (the camera’s) flickr stream so that the second camera could link (as in, become contacts with) to the first camera and more seamlessly share photos from the event.

So, the scenario is something wherein tons of people are at the same concert, all taking photos, but most are strangers, so they don’t know who else is getting coverage. If their cameras can talk, they can help make the link.

Read More About Blogject Glue

Technorati Tags: ,

Continue reading

© 2006 Julian. All rights reserved.

South Bay Round-up: IFTF, Nokia, Sun Microsystems, GDC

[wikilike_img src=http://static.flickr.com/55/116094137_d7b6dbffb6.jpg|caption=Sun Spot Version E|url=http://www.sunspotworld.com|width=500|align=thumb tcenter]

I am just coming back from a round-up quick tour around the South Bay over the last two days. I came up here to San Jose at the invitation of Jyri Salomaa from Nokia, Beijing, who is the Research Manager for Asian Mobile Gaming at Nokia. Jyri invited a few of us out to dinner to discuss the mobile projects going on at academic research labs. It was a brainiac supper with Jyri, Frank Lantz from area/code, Ville-Veikko Mattila, a Research Manager for Game Technologies at Nokia in Helsinki, Elina M.I. Koivisto, a Research Engineer, Game House (can I play there??) at Nokia Research Center in Tampere Finland, and Ian Bogost, from Persuasive Games and Georgia Tech. We ruminated on Spore (a year out??), styles of mobile games, and eagerly thumbed through Ian’s recently released book, Unit Operations : An Approach to Videogame Criticism which looks really lovely — and has citations to Zizek, at least. I’ll have to Amazon Prime that one.

Read More

Technorati Tags: , , ,

Continue reading