Tag Archives: Augmented Reality

Jayne's Portals Light Box © 2012 Nicolas. All rights reserved.

Weekending 21012012

Fabien and Nicolas went to Madrid for a workshop at BBVA innovation about Smart Cities. Organized by Urbanscale (and more specifically by Jeff Kirsh, Adam Greenfield and Leah Meisterlin), it focused on opportunities to use networked data for the client. … Continue reading

© 2010 Julian. All rights reserved.

Weekending 09192010

Okay. There was some more fussing about to pull together a reading list / viewing list for a new project I’ve been thinking about that is in and around augmented reality. The viewing list includes the usual suspects — Terminator … Continue reading

© 2010 Julian. All rights reserved.

Weekending 09122010

Last week was mostly spent in a here-and-there state in the studio. Cleaning things up from a busy prior week in which a very exciting, thoughtful bit of work — about three or four months — went out to be shared. It’s … Continue reading

Design Fiction Chronicles: Robocop + Pre-Augmented Reality Augmented Reality

An update to the Design Fiction Chronicles. This one will be familiar to most science-fiction film fans out there — RoboCop being assembled and tested in the lab. The curious point-of-view shot — allowing us to see the various moments … Continue reading

© 2010 Julian. All rights reserved.

The Week Ending 080110

Markings for repair or warnings to mitigate accidents? Seen in Seoul, South Korea. Whilst technically still on holiday, there were some things done as usual and *holiday* is never entirely just not doing nuthin’. There was a quick visit to … Continue reading

© 2010 Julian. All rights reserved.

Showing And Telling: Some Notes On Visualisation and Cognition

Reality augmentation instruments, designed with more than a suggestion of the now-canonical handheld device footprint. These are practically those sort of *kids’ toy* editions of adult devices, you know? I’ve become recently consumed by what a reality augmentation device might … Continue reading

© 2009 Julian. All rights reserved.

Beyond Public Toilet Maps — Prehistoric Augmented Reality Devices

A small collection of historic augmented reality devices, found during a rake through a flea market in Paris with fellow Urban Scout Nicolas Nova last Saturday. Mostly bashed up, broken things — but evocative devices that, when run up against … Continue reading

© 2009 Julian. All rights reserved.

Design Fiction Chronicles: The Augmented Reality Near Future Imaginary Par Excellance

A still from John Carpenter’s They Live, set, appropriately enough, in the near neighborhoods around downtown Los Angeles. Well, the recent round of chit-chat about augmented realities and their current canonical motivations, design prototyping and concepts has leveled-up in my … Continue reading

© 2009 Julian. All rights reserved.

Reality Augmented: Birdsong Identification Tour

Augmenting reality at The Forest, an installation exhibition at Machine Project here in Echo Park, Los Angeles. I attended the Birdsong Identification Tour. More photos from the Birdsong Identification Tour can be found on my Flickr site, or stream or … Continue reading

© 2009 Julian. All rights reserved.

Design Fiction Chronicles: Aram Bartholl's Vision of Augmented Reality

Still moment from Aram Bartholl‘s workshop and project WoW an “intervention in public space that uses computer play-worlds as a means of calling attention to the changing ways people deal with privacy and identity in the public sphere.” In my … Continue reading

© 2008 Julian. All rights reserved.

Mixing Realities

Human Frogger Can I imagine an interface consisting of computational elements, digital semantics, networks that bridge and connect social elements that do not consist of screens and keys? Can the imagination of digital kids imagine a different set of interaction … Continue reading

© 2006 Julian. All rights reserved.

Viewmaster of the Future

I started experimenting this summer with using orientation sensing as part of the interaction syntax for some kind of near-future cinematic interface. The idea is that your mobile device like a window into a panoramic visual story world. This is a prototype of Naimark’s Viewmaster of the future idea, in many ways. I think it’ll require some alternative rigging, perhaps an angled mirror so that the display (a TabletPC, just as a prototype — obviously too heavy, even the small 8.4″ display unit) is horizontal and the mirror reflects the image into your eyes. And, of course, stereo/3D video..and how do you create that? With the right eyepoint nodes so that stereo is maintained in a panorama?

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