Tag Archives: Bruno Latour

© 2010 Julian. All rights reserved.

Five Advantages of The Concept of "Design"

((Via Unhappy Hipsters. The photo caption is: It was far more satisfying to relive their romance via iPhoto slideshow.)) The Unhappy Hipster site has the tag line “It’s Lonely In The Modern World” dryly shifting design toward self-mocking irony. Perhaps … Continue reading

© 2010 Julian. All rights reserved.

Showing And Telling: Some Notes On Visualisation and Cognition

Reality augmentation instruments, designed with more than a suggestion of the now-canonical handheld device footprint. These are practically those sort of *kids’ toy* editions of adult devices, you know? I’ve become recently consumed by what a reality augmentation device might … Continue reading

© 2009 Julian. All rights reserved.

Thickly Imbricated

I just finished Richard Powers’ intriguing industrial historical novel Gain, which was brought to my attention by a couple of passages in Bruno Latour’s Reassembling the Social, which was brought to my attention by..&c. One of the passages in the … Continue reading

© 2009 Julian. All rights reserved.

Construction of Things

What was sticking in my mind, and has been recently, and especially after dinner conversation and the lecture which was on Design Fiction with an emphasis on the relationship between props, prototypes, and the normalization/everyday-making of provocative ideas. A few … Continue reading

© 2009 Julian. All rights reserved.

Innovation and Design

Roberto Verganti’s Design-Driven Innovation, a business book on how “firm’s” can participate in larger networks of design discourse in order to achieve radically innovative stuff. Mostly an argument with a three-step “how-to” addressed chiefly to executives. An intriguing argument with … Continue reading

© 2009 Julian. All rights reserved.

Gradually Undisciplined. Stories Not Titles.

Life: A Game. Played that evening in downtown Los Angeles. Not directly in conversation, but in the topics that happen between people, especially when they share the same studio space (as well as the same city), Mr. Chipchase’s posting about … Continue reading

WhyThingsMatter © 2006 Julian. All rights reserved.

A Manifesto for Networked Objects — Cohabiting with Pigeons, Arphids and Aibos in the Internet of Things

One of my pieces of “output” from the workshop on Blogjects/Networked Things that Nicolas and I put together is the document contained herein. (BTW, we’re very close to having our more formal workshop “write-up” completed.) It started out as some scribblings on what I learned from the workshop, seeing the groups’ projects, and so forth. It then grew into more of a polemic as I recognized what were some consequential stakes — why things would matter, or help, if Things were networked? Why would I want a world such as that? And how would I design interactions for such a world?

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