Anthony Dunne // Dunne & Raby from Innovationsforum on Vimeo. Anthony Dunne of Dunne & Raby, holds forth in characteristic modesty about design not for applications of technology, but for implications — creating a basis for dialogue and debate, rather than … Continue reading
Tag Archives: Theory Object
© 2008 Julian. All rights reserved.
Crossing all the wires: Cultural Engineering and Electrical Theory?
In order to do interdiscplinary work, it is not enough to take a ‘subject’ (a theme) and to arrange two or three sciences around it. Interdisciplinary study consists of creating a new object, which belongs to no one. Roland Barthes … Continue reading
© 2008 Julian. All rights reserved.
Nokia Remade
Nokia Design’s Calabasas Studio has done something fantastic. They’ve taken design thinking and created an impactful concept initiative called "e;Remade". It’s what I would call a Theory Object — it is a provocation for serious conversations at the tippy-top of the … Continue reading
© 2008 Julian. All rights reserved.
Variations
I got an instructive challenge to one of the hand-held forms I’ve been modeling. It’s a bit hard to see in white plastic, but the form is basically smaller, with some simple articulations that in my early days here, have … Continue reading
© 2008 Julian. All rights reserved.
KombolĂłi: An Anti-Anxiety Device
This is a quick, quick sketch for an idea I had for a intimate personable device that is best described as a digital worry bead or KombolĂłi — not so much a worry bead as something to capture and diffuse … Continue reading
© 2007 Julian. All rights reserved.
The Face of the Faceless User Interface
Ironically, a typing command user interface to do set-up stuff and manage the Flavonoid device itself. There were enough unknown variables in the design of the device and enough of my own obsession with preferences and configurations and such all, … Continue reading
© 2007 Julian. All rights reserved.
Digicult Interview
Giulia Simi interviewed The Near Future Laboratory over at Digicult Magazine. It’s all in Italian, but I’ve provided the original that was translated for the article. Question: Starting from project name: “Near Future Laboratory”. I immediately notice the importance of … Continue reading
© 2007 Julian. All rights reserved.
Slow Messenger Prototype (II)
This is the second prototype hardware for the Slow Messenger project we’ve been working on. It’s slow going, naturally enough, probably the result of too many design projects for peculiar mobile devices going at once.
This prototype is using a small 96 x 64 pixel OLED display by 4D Systems and the idea is that you’d have your “instant” messages displayed over relatively long periods of time, and the more you carried the messaging device with you — the more you held it — the more of the message you would see. If you left the device by itself — thereby not really showing much commitment or affinity to the message — the longer it would take for the message to reveal itself.
The conceit of the project is to create a kind of “durable affinity” amongst the messaging participants. By coupling the message’s slow unfolding to a tangible object that the recipient must hold and carry around, the communication has a kind of interaction ritual that might be more intimate than punching little plastic squares while staring at a screen. Turning time, touch into a condition of affinity and commitment is the interaction ritual we are exploring.
The project is a “theory object” — not necessarily a product in the sense of something that could have a deep impact on the quarterly results of a large public company. It is meant to be a way to critique an aspect of digital networked interaction through a provocative designed object. Going beyond speculation to specification, design, fabrication, prototype experiences, iteration is significant. It creates something that helps me think about the questions that were initially raised in a day dream much, much more than only spinning the thoughts in my head and as writing on paper could ever possibly do. Constructing the device – taking the idea and making it artifact and then giving them to people to experience and provide their thoughts – is a crucial way to think about the questions and the larger problem of having sensible things to say about the near future of these sorts of interaction rituals.
Efficient, quick communication is a product of power-politics. In order to exert one’s influence geographically, it’s necessary to communicate one’s will over distances and do so in as little time and with as much efficiency as possible. Slow messaging just doesn’t make sense in that context. And that simple necessity has soaked through most of our forms of communicating, even when we are not particularly powerful. It just becomes an assumption that communication happens quickly – not because it cannot be any other way, but because it has become part of the unquestioned “DNA” of communication as a social practice.
But, as in most of our projects, we want to work from unconventional assumptions in order to see what the experiences of communication in a different “anti-” universe might be like. What can we learn about our existing social practices of communication – instant messaging, SMS, always-available styles of presence online – if we do an experiment where the assumption is the opposite. In this case, if we make communication much slower, what do we learn about new ways of relating and sharing with our friends and loved ones? We’re not necessarily assuming that this is the best way to communicate, for example. We’re not making a new product or something of this sort. It is very much an experiment in design as a way to answer some perplexing questions about the relationships we maintain through all these peculiar and compelling messaging systems.
© 2007 Julian. All rights reserved.
Travel Reading — "The Plenitude"
I came across Rich Gold‘s name when I decided to take proper stock of this ubiquitous computing thing maybe three or four years ago. Rich Gold, who I never knew personally, relished in being multi-discplinary, it appears. He describes the … Continue reading
© 2007 Julian. All rights reserved.
Mobile Phone Booth
Found in Insa-dong district of Seoul, in a combination bookshop / cafe / newsstand. Bruce Sterling commented the other day that Seoul was one of the quietest cities he has experienced. I had not “heard” the city that way, but … Continue reading
© 2007 Julian. All rights reserved.
Version Version Version Version Version Version Version
I’m in a fit of over-design. Here I am on the sixth edition of Flavonoid, which is going rather well. It does pretty much everything I would like it to do, save a proper rest mode, some little bit of … Continue reading
© 2007 Julian. All rights reserved.
In The Midst Of Design-Technology
In the midst of trying to finish this first run of Flavonoid boards — getting the firmware right, finding little gotchas in the design, little mistakes in the assembly process — I keep flipping back and forth between thinking about … Continue reading