Contributed By: Julian Bleecker
Published On: Jul 6, 2022, 07:45:40 PDT
I’m not crowing about this next graf.
I receive emails from earnest folks really wanting to understand design fiction and that’s awesome and amazing. I like that people feel they can reach out this way. I want to help, truly.
The real world bit is that if I answer each email as richly as I would like, or even at all, I’m replying to emails all day and, more significantly, I’m doing something for someone with no suitable value back to me.
That is to say, my ideas, thoughts, creativity, considerations, recommendations, advice costs something to me and, in email, there is as of yet no way for someone to say —
“Hey..that was awesome and of value and now I can do my job better than I could before you wrote me back and answered my questions/told me what to do. Here’s some money for you.”
So I end up feeling like I want to answer but I don’t, or maybe I offer them the chance for a call with a fee attached to the 50 minutes, to suggest to them that they are getting something and I reasonably expect something in exchange.
Okay, there’s that.
Now, here’s an example of an email from a month or so ago. It’s a good one. Reasonable questions from someone trying to figure out design fiction. I didn’t reply in email, but I am replying here after they asked again for an answer to help spread the value of my time working on this around more.
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(Sans salutation, the email equivalent of a ‘Cold Open’.)
You use the design fiction tool to build physical products for organizations. Do you also use it sometimes to stir the imagination of the employees? I mean not focusing on building a physical product particularly but trying to stir their imagination and pushing them to come up with unique ideas? A design fiction workshop aimed at broadening the employees horizon about xyz industry (A vague example)? Like this?
I suppose that you will need different data points (such as ethnographic observations, brainstorming with people from diverse fields, watching movies etc.) to build products for a brand. One of the data points which I assume is that you will explore different science fiction novels. For instance, you guys at near future laboratory created a *fictional self-driving car manual.*Did you explore some sci-fi novels based on self-driving cars?
Also, you said in the previous email that design fiction includes building physical products. But the manual in the self driving car case is only a fictional depiction. The manual itself is a physical product but the car isn’t in its physical form. So how is this design fiction? Or are you referring the “manual” a physical product?
Give yourself a design fiction brief and spend an afternoon or a day executing it. Make an advertisement for a self-driving car, or design a logo for a Aerostat Repair Shop and have one of those online places like Printful make a coffee mug with the logo. Get it back and make a tiny video about the repair shop. Tell a story about that future when we’ve got aerostats floating above our roofs, providing renewable power to our houses. What could go wrong? Now tell that story about things going wrong as well and make an ad for a guy selling insurance for when your aerostat punctures or breaks away from its tether and gets caught in a tree. Etcetera. Then come back and ask me that same question.
I have mentioned different data points in point 2. Can you please send me the list all the data sources from where you gather data.
Me Thank you for your thoughtful questions. I hope this is helpful. Perhaps you might find more insights on these points through the Near Future Laboratory Discord or listening to some of the conversations I have with some remarkable practitioners in this general space in the Near Future Laboratory Podcast
Kind regards,
Julian Bleecker
Design Fiction Archetypes are the containers into which a Design Fiction is embedded. Want to know more?