Near Future Laboratory
2007 03 (Incomplete) Talks Archive
View from the dias at the Pervasive Electronic Games panel at SxSW 2007
Mar 13, 2007
Julian Bleecker, Kevin Slavin, Dennis Crowley, and Aaron Meyers discuss unique aspects of the design issues and technologies involved in developing “pervasive electronic games.” Pervasive electronic games are experiences that move game play into the real world, outside of the usual venues in which electronic gaming occurs. Moving from sedentary...
gameslocation-basedpervasiveubicompsxsw