Talk Date: 10/13/11, 9:00 AM
Published On: Oct 20, 2024, 07:59
Updated On: Oct 20, 2024, 07:59
How the practice of design can use fiction to create new things
From Dick Fosbury and his Fosbury Flop to the guy who put wheels on luggage, creating disruptions to convention in positive ways has often meant looking at the world differently. Fiction, especially science fiction, is a way of telling a story about the world that in subtle or direct ways compels one to think about the world by looking at it with a different lens.
Design can approach its creative and conceptual challenges to make things better, or to think differently or to disrupt convention by combining its practice with that of fiction.
In this talk I will describe the practice of Design Fiction whereby fiction shapes and influences the way we think about what and how we design.
Back in 2010 at the University of Michigan Taubman School’s conference on “The Future of Technology” is where I first started thinking about the future as represented in graphs. I brought this visual graphical prop back again at the AIGA conference this last weekend in Phoenix. I guess I figured that a graphic of the future would be a good way to start a talk of the design professional society that at least started with a strong emphasis on graphic arts. (But it’s broadened itself, as I understand, which is good.)
I started with these hand drawn illustrations as a way to show that the future is contestable and malleable and one can make it and need not subscribe to the least-common denominator ideologies about what the future looks like. More than “disruption” — which has weird connotations with business, but just creating a future we imagine, not driven by forces that have typical measures of “future” that includes better battery life and larger screens and more brain-y smart devices.
I participated in a discussion on Design and Storytelling. It was a rehash of some existing material on Design Fiction and the various idioms and conventions that Design can learn from science fiction in order to do the work of design — and not just communicate design ideas, but actually *do design.
Parenthetically, I’ve only recently become a part of the AIGA and I’m still in a phase of my professionalization in design. I think it’s quite important to understand that being anything in any community means being a part of the community which means circulating oneself — ideas, conversations, listening and learning. It is a way of advancing oneself *and advancing that professional community. This is why I go to these things and why I try my best to be an active part of the conversations and discussions — contributing something in the form of a talk or a workshop. It’s not because I like to travel around. That part is actually hard on the body and the home. But it’s part of what it means to be “advanced” at whatever one does. Advanced Designers who do not Advance Design are just shift workers. And then they’ll come a time when they are obsolete because they never paid attention to the larger advances in their community and one day they’ll have befuddled looks when the generation or two “behind” them comes up and eats their lunch. It should be a formal requirement to participate at these levels, proactively. There’s a three step plan. I describe it here: https://nearfuturelaboratory.com/2009/04/29/follow-curiosity-not-careers/